Treasure Guardian Community Drop Rates

Anyone see Guardians today?

Yes, 2 common ones in my first section. Didnā€™t explore them yet as I donā€™t really want to shell out 150 gems for torch pack 3.

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Nope, just one plain ole dead end. :cry:

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Rare - 3 x minor traitsones
Only 1 TG and 2 normal dead-ends in Section 1.

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If you could put in a bug report, that would help a lot.

Iā€™m on track this week to have basically the same result as you are, currently 0 TG and Area 1/2 full cleared. Iā€™d do it myself, but itā€™s pretty meaningless until Iā€™ve finished my current map, so Iā€™m stuck with a big fat 0 for a few more days.

I canā€™t imagine 1-2 guardians on a full clear is an intended mechanic given the drop rate of any sentinel is 1-2% drop from a guardianā€¦

I meanā€¦ has anyone questioned what the ETA would be for a free to play to get all 6 sentinels with this kind of spawn rate?

It surely canā€™t be intended.

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Iā€™ve got 11 dead ends, zero guardian rooms. The drop rate surely feels way different than last week.

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Still no Guardian room. Itā€™s starting to be worrying. :worried:

Glad to hear itā€™s not pure 0 for everyone though, so it canā€™t be that everyoneā€™s map was set to pre-7.2 version. Still, there might be the case that a bug might existed that triggered the map to have less Guardian room than expected, or not appearing at all.

How am I supposed to collect data this way? :sweat_smile:

Edit : Somehow found double Guardian rooms on a fork path quickly on the 3rd zone, not sure what to think. Drop rate will be lower in early zone?

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Same here for both my partner and I. Weve both finished areas one and two, all rooms cleared and no guardians. Will ask my guild to see if we are just outliers

@Kafka

Weā€™ve gone from people going from 10-15 Treasure Guardians to quite a few people getting 0 in multiple areas. Some have had this problem since last week as well. A few seem to be getting some Guardians though.

The Treasure guardian appearance rate seems abnormally low after whatever adjustments occurred after the hotfix last week, can we get a check to see if things are working as intended?

Kinda hard to partake in the 7.2 feature if the 7.2 feature has largely gone missing.

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I have found 12 dead ends, and 0 Guardian Rooms. So I think I will call it right here, thereā€™s no point going any further.

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We need to create a bug report for this, it wonā€™t be picked up by devs from this thread. I will do so. Please add your screens there

Common: 20 shards
Rare: 1 Gaard token
Epic: 2 death trinkets
Legendary: 4 arcane traitstones
Ultra-Rare: 1 Aranea token (doesnā€™t match observed pattern, possibly reported incorrectly?)
Common: 1 torch
Ultra-Rare: 2 torches
Rare: 10 topaz
Common: 5 emeralds
Common: 2 minor traitstones
Common: 2 minor wind traitstones
Ultra-Rare: 2 Anu tokens
Legendary: 3 torches

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FWIW, for me, there were 15 guardians in last weekā€™s Underspire.
Noteworthy?, the second reset did NOT reset my map.

Side question: Astral Dragons??

Leaving this out for now unless thereā€™s a screenshot. A few people seem to get rare and ultra-rare mixed up :slightly_smiling_face: This is the only game Iā€™ve seen that distinguishes like that rather than common ā†’ uncommon ā†’ rare.

Ultra-Rare: 2 Tokens of Gaard.
Epic: 2 Torches.

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Ah, 2 more than me. I only start playing on Wednesday after the update, so my map was never reset last week.

This week, first set of Guardian only show up in Zone 3, so the total might be a lot less. Not sure if 17 torches daily will be enough to clear the whole map as well.

As for database, I got 2x Bone Trinket from Epic room. First trinket I ever get. Lol

This guys

From the new Cosmic Egg. Everything is likely the same as Gem Dragon Egg, with 6 base dragons, 2 Legendary weapons, 1 Mythic weapon, all lead to one final dragon. More details on spoiler thread.

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Unless you get extremely lucky with avoiding every merchant path, not likelyā€¦

Iā€™m thinking it is intended for F2P to never collect all of these.

Also, I didnā€™t fully explore my map last week, but all 8 of the ones I found were in sections 3-6. Itā€™s likely that the appearance rate of sentinel rooms in the first 2 sections is very low to further decrease the chances of non-gem spenders from collecting the sentinel troops.

However, I have found 1 room in the first section this week, so the start of the map isnā€™t totally devoid of treasure rooms.

Rare: 1 Token of Nysha
Ultra-Rare: 3 Runic Water Traitstones

in Area 4. ā€¦

If thatā€™s whatā€™s going onā€¦ thatā€™s pretty lame.

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Common: 5 Amethysts.
Common: 1 Torch.
Epic: 2 Torches.

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