@ChunkyMono - The totals for GW is always calculated at the time of reset on Sunday/Monday. That’s how it works. Reset is the deadline for finishing all of the matches, and if somebody doesn’t finish by reset, their score is taken as-is. You can see your guild’s individual scores and your current bracket for the entire next week after GW, so everybody would be able to see their results, and of course they would be accurate. Why would the scores not be accurate or transparent if we implemented the Top 27?
The total at the end of the week is what matters. Some people can’t play until the weekend. The team that always finishes first in B1 (Phreekz) tend to play the majority of their matches on Sunday. Lots of people work and are unable to put the necessary time and effort into these matches during the week. The end result is what determines the winners. There are currently small bonuses for winning the day, and a constantly updated daily total screen you can see in your GW menu.
The devs did previously mention a client update would be needed to implement, but that was two years ago and still isn’t outrageous to consider when making the game more enjoyable for the majority of the player base.
@Micio - Why would shareplay take away from teamwork? Sports comparison is a good analogy because you won’t see a basketball game with 4 on 5. You can’t have an American football game with an unequal amount of players on the field. In Hockey, it’s common, but this is called a PENALTY, and is only temporary.
If we were able to substitute players in Gems of War for people who were unable to play (for whatever reason) that would solve the problem as well. However, that could lead to more manipulation of the system and the inevitability that people would find a way to use it to their advantage would just create more problems down the line. Implementing a Top 27 scoring system seems to be the most fair and reasonable way to account for personal issues, internet problems, malicious intent, and evening the field to make an overall more enjoyable experience for the players.
Again, it replaces filling your guild as the #1 determining factor in your opportunity to win with actually focusing on teamwork and strategy. The event is supposed to be all about teamwork and strategy. If your strategy is to gain every advantage possible and encourage misfortune among your opponents, I think you’re missing the point of a competition.