Looking through the heroic gem guide, we’re still waiting to see candy gems, which will probably be added with the candy dragons. But the recent update added another upcoming gem to the list: Mimic Gems.
The description is this: Mimic Gems may not be matched. When exploded or destroyed, will do one of the following, full mana to random Ally, gain 50 gold, bless a random Ally, devour a random enemy (10% chance).
I’m confused about the “devour a random enemy (10% chance)” because it sounds like either there’s a 10% chance for that to occur (assuming that would leave 30% for each of the other three, but maybe not), OR that if it trigger the devour effect, it only has a 10% chance to work, which would be bad if you’re the one triggering it, because 90% of the time it would do nothing, I guess.
I also don’t know who is the one doing the devouring. The first Ally? A random Ally? The Mimic Gem? Probably the first Ally, but it’s unclear.
But other than the iffy description, it seems like it’s not that great. Probably something you’ll want to destroy fast so the enemy can’t trigger it, but not something you’ll care much about most of the time.
What do you think, though? Good new gem or a bad one?
It’s just that when you explode/destroy a Mimic Gem, of all the options listed, the chance to devour is 10% and yeah, I believe the other options are an even split of the rest.
Also, apparently it’s the animation of a devour but the attack itself is insta-kill - because no stats are being applied to anyone, like a devour would do. So, there is a chance the text might get updated.
The AI is going to benefit the most from Mimic gems because they are more likely to get the 10% chance to instantly kill one your troops. I dislike the randomness of gems like this because this brings back bad memories of when we had Wish gems.
I believe this might rather be due to the game getting confused about which troop triggered the devour effect, so it doesn’t credit the stats properly.
This has been my attitude to most of the stuff being added to the game in recent years. I hate the random stuff. It’s a tactical game built around planning your moves and counter enemy moves. Randomness makes that impossible to do. If it’s just meant to be a gambling mechanic, where every battle is just a fixed chance to win, what’s the point? Other games do that better. What this game did best has been lost with recent changes.
I totally agree that the random nature of this gem is a major downside to it.
Hold on, I thought the tactics were just “click Leprechaun and then click Chrysantherax.” Am I missing something?
Jokes aside, there are still areas where the game is more tactical, especially for newer players without access to all the troops and massive stat bonuses. Pure delves were fun because they relied so heavily on strategy and careful planning (though admittedly some also had a massive reliance on RNG at higher levels).
Edit: this reminded me to suggest a game mode I’ve been thinking about lately, similar to Slay the Spire: Deckbuilder Game Mode
I hope not. They still have time to fix any such mistake.
Goblins need extra turns. It’s stupid to have made goblins without them, and to keep doing so is even worse.
Digging this up once more. The text has been changed to “kill”, this doesn’t seem to match what is happening though. It looks like the effect gets blocked by the bless status effect, which only happens for devour, not for kill. It is highly likely this is indeed a devour effect, with the actual bug being that the stats don’t get properly credited to the troop that destroyed the mimic gem.
i would say yes, cause luther told me that it is devour, gem guide tells me that it is instakill and not quite sure, but i saw an animation once telling me about devour, so very confusing
It was always devour. The game doesn’t seem to know which troop triggered the devour effect, because it isn’t linked to a spell or trait/talent, so it can’t properly credit the stats.