This is not a call out... just a screen shot from pvp

This is a trainwreck of a thread.

Just stop arguing with someone who throws everything back at you with a “nuh-uh” - unless you’re enjoying it of course. :wink: But if you don’t, it’s pointless.

My personal opinion is that it made way more sense to base everything on team strengths.

With the new setup, I have often encountered weaker teams that gave more VP than the much stronger ones just because of the level of the player.

It makes absolutely no sense.

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Heh. I also write elsewhere that a low-level player who wants to put in more time and effort should be able to compete with higher levels.

But, right now, the lower levels have a points reward imbalance in their favour, meaning that they out-perform the high levels and can play a lot less to achieve that.

The difference is that the highest level players don’t have a “harder” battle to fight. So the most they can get in base VP points is often at or close to 25 points. I’d love to see something implemented where they could choose to increase the difficulty of the fight (like you used to be able to do with casual PVP) and have it be correspondingly worth more. (I’m still in the 1500’s so this doesn’t impact me yet, but it still feels more fair).

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well i seem to have lit a fire here… i dont have the time to read and quote everything. one stand out was comparing it to forza… that is a game where it is bases solely on skill if you are bad then you will fall back despite build, this on the other hand the gaps and point awarded are making it unfair for other players when they have half the battles won the score should no be equal. if needing to handicap higher players is an issue then simply make the leagues all with people within 100 lvs of each other

Ah yes, let’s add to the just a screen shot from pvp topic, hidden away on post 89 on an attempted derailed topic:

Maybe I’ve minimized as many readers as I can.

@Kafka does tagging even work? Hi! just showing the screenshot, feel free to ignore anything else.

As of Jan 6, 2024, 7:30 pm pst. There’s still a day!

1st place is a level 1689 that has done a whopping 3082 wins and 3 defeats. That’s pretty good! 3082 is not a low amount of battles by any means. Commend them for their efforts, bravo.

A level 1689 is expected to be weak compared to higher levels and maybe even in one tap range of skulls if you were to believe some of the things said in other threads. Clearly their matches are much harder and 3 defeats is impossibly amazing! … Or the game already has enough tools that after a certain point level doesn’t matter as a metric in determining power levels for wins or losses. shrug

A person that is going 3082 and 3 needs such a handicap that a dedicated higher level player in 3rd place can do 4,299 battles and 35 losses is still 54,000 vp behind. 54,000 vp is many many hours behind when a majority of their battles are 25 VP base level. 1200 extra battles is not a short amount of time either, by the way.

It’s always fun to handwave something as not a problem when on the sidelines.

Between the Paragon Paths and now the PvP Leaderboard, it’s almost like IP2 is casually saying, the best way to be rewarded playing Gems of War is to not play. You’ll be rewarded more for doing less. There’s no point in spending money to get stronger either, because the “meta” is to sandbag. shrug

Doesn’t make sense to me, but sure. Not my game. Maybe less server costs?

My opinion: At this point, VP handicaps need to end at level 1500 and everyone should get the same VP from level 1500 and onwards.

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I don’t need to say much:

After day 1.

I’m sure that handicap was needed. (sarcasm)

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At the end of the day this is season 0 and for once i get this specific thing cant be tested in house as a large pool of players are needed. However we should be seeing tweaks each week. They claim the handicap is to level the playing field but is this not the point of the leagues, to end up with players around the same level/skill as you? But you are demonstrating the overall issue again that a 470 win difference is a substantial amount… i would like to see some attempted fix next weekly reset.

surprisingly no…

Leagues are really only good to pair people up based on a similar activity level. However, the same scoring issues still happen in Leagues, only in smaller sub-groups with higher stakes. If anything, leagues will end up being bigger issues for the people who end up caring. That might come up to be an issue in a few weeks.

Like last week, I was paired up with the eventual number 1 scorer on the global leaderboard. I never would have had a chance barring excessive play hours. (helps that I was out of town and missed the first 4 days anyways, so I never had a chance period.)

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I was pretty much over the new system after the second week, when people had scores over 100,000 after only 1 or 2 days. (and I see it has gone way beyond that; are some farming out their accounts or what?) PvP has always been a more casual thing for me, and now it’s almost nonexistent. I pretty much only play enough to get points for the first bonus Souls/Gold to combine with the exalted path XP bonus. Otherwise, meh…

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If you play enough to get to “tier one” each week - e.g. all free rewards, about 6500 VP points, you will earn enough gold marks for a book of deeds every other week. That’s what I’m playing PVP for - I pretty much ignore the rest. Some weeks I play more, if feel like it and have the time. It makes for a good change from E12 all the time. :rofl:

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i got 1st in my league last week… cant push like that again. i need a life outside of this game

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Yeah, I did that one week - mostly because I thought one of the silver mark pets was cute after I had already bought the other one. I know, I know, it was super silly. Won’t be doing that again. Too time consuming. Any time I have to grind too much in one mode, it keeps me from enjoying the game. I just have to remember my own boundaries! Lol

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I’m in the early 1600s. The problem is me being a higher level and having more resources and progression through the game doesn’t make me feel like a better player than someone at a much lower level than me. Like say, Level 1150.

Perhaps in some cases, it’s true, but how you use your resources does matter. A player that can use their resources better than me will always be a better player and more deserving of a top position regardless of level.

If we’re going to argue that a higher level player should play at some disadvantage, does it have to be this extreme? Perhaps 50 should be the base score for higher level players instead. It doesn’t fix everything, but it’s a lot more fair to some extent.

Is the scoring even intended to be this unfair or will there be some changes to PvP based on player feedback? What else would a Season 0 be used for?

I took a look into this and from what I can see using the players in this screenshot:

Adrian is choosing all the battles with the highest VP rewards
ROB17 is choosing all the battles with the lowest VP awards

It does look balanced from the data I could see.
Because if ROB17 chose the harder battles this point gap either wouldn’t exist or would be much more narrow.

I’ve passed on the feedback about the point scaling according to hero level, but right now the big gaps I’ve looked into seem to be caused by the “easy” battles being chosen most of the time by the lower scoring player.

So if the designers do take this feedback into consideration and do tweak it, you’ll probably still see some decent sized point differences just based on the battles being chosen by each player.

I’ll get back to you folks oonce I have any news about this though.
Just wanted to acknowledge the feedback though and let you know I’ve been reading what you’re saying and passing it on :slight_smile:

PS. if anyone has some horrendous opponent/VP choices on their opponent selection screen they want to share in relation to this feedback that would be really helpful!

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I would question whether ROB17 is only CHOOSING the low options, or if he is only being PRESENTED with low options. At level 2600, the vast majority of fights he would be able to choose from would give well under 50 VP base, with most being 25-35 VP

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Nope, I checked his PVP data, he has higher options than 50VP battles.

But that’s why the opponent screenshots would be helpful to help me point out the scaling better. I’ve passed this all on without screenshots though as well.

They are chosing lowest VP rewards BECAUSE they don’t get offered anything else.

I’m level 1720+ at the moment, and such screens are not rare!

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Thank you @Dwuemka !!! this is a great example, I’m including it in my feedback report

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I dont get these often, but they do show up for me as well. At level 2600, there are what, like 5 people in the entire game they could fight for 90 VP. A lot of the time, the “options” aren’t really much of a choice.

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It seems to me that we are offered enemies out of the players that played PvP recently. I have longer stretches where battles at around 75-90 base VP show up quite often, but then I’ll go an hour with 99% battles offered being below 50 base VP. And I’m not even 2k hero level yet. It must be way, way worse the higher your hero level.

I don’t have it on screenshot, but my worst offering of 3 enemies was 25-25-29 base VP.

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