agree, Goblins (as much publicised here) are a bit too good for just how easy they are to upgrade and need minor nerfing…
partly agree, but actually all AoE damage got way better than single direct damage and pretty much all AoE spells and weapons need moving to scale with half magic (move up the base damage to balance at lower level) - would not single out Staff Of Madness
disagree… His damage is easily reduced by just shooting him… Whereas Rowanne is outta hand with x2 on armour…
Goblin teams with all free turns are just a waste of time to play against. Avoid them, if they get some breaks they can cycle too much on you and though you most likely still win (if you got a good lineup of your own) it takes far too long due to all that extra turn nonsense.
Paladins… just use them yourself if you think they are so great. 1 templar and 3 paladins traited out with +2 yellow banner get charged with just one yellow mana surge match.
I think higher mana costs would do the trick for Goblins. The only real issue is when they chain together 6 turns and wipe out two of your troops with no recourse.
Nope, I find them zero of a challenge. There are more options to counter Goblins than options for building a Goblin Team, they aren’t difficult to face.