Well I mean like I saw it earlier and interpreted it as a real bug: “The game is keeping a skull storm active across many games and it stops if you toggle this setting”. That’s a tangible, provable thing and definitely qualifies as a bug.
But as it goes on I get the feeling “skull storm” was meant to mean “I’m upset because I lost to a series of improbable skull cascades”. That’s not really a storm, and toggling game settings isn’t really going to change it.
And like, I’m also not invalidating the feeling, because it sucks to be on the receiving end. But this is reality:
This is a game where the teams that win are the teams that are really good at one or more of the following:
- Manipulating the board so they get multiple free turns.
- Manipulating the board so one or more colors is eliminated, thus creating high probabilities of massive cascades.
- Exploiting boards manipulated as described above to generate large amounts of skull damage.
The bad side of this kind of gameplay is if one gem falls out of place, you pass the turn to the CPU with everything set up for them to get it. Worse, often their team is good at one or more of the talents, to, so you’ve tilled the field and planted the seeds then lost the turn before the harvest. That’s when you get hit in the face with 1,800 skull damage, 8 free turns, and a lot of other stuff that is improbable except your team is designed to create that improbable scenario.
I’ve said for a long time I think there’d be less overall resentment and accusations of RNG manipulation in a mode with no free turns. That means if you did whiff with your converter, an entire class of “how the CPU can kill three troops with no recourse” gets eliminated.
I mean, seriously. I played 300+ PvP matches this week with the Skeleton Key team to finish off the Thief class. My team is designed to win in like, 6 turns, ignoring whatever the opponent is trying to do. There are no decisions to make.
So it follows that sometimes when I face another Skeleton Key team, if my first move isn’t spectacular, they beat me in like 6 turns, ignoring whatever I am trying to do. That’s not “a skull storm”, that’s “a team that is broken if you enjoy slow, strategic play”.