Players against the Ultimate Doom at level 400.
Devs… Do you even try to find a fair balance between difficult and ludicrous?
Players against the Ultimate Doom at level 400.
I am on board this train. I am absolutely miserable in Tower of Doom and I’d give anything to go back a few floors, even if it means something like “only a 50% chance for a scroll”.
There is nothing fun about fighting against odds stacked that high. At least in Delve I have reason to believe “if only I paid billions in gold and treasures, I’d have stat boosts in the hundreds on my side.” That’s not feasible in ToD.
I spent 2 sigils this morning and was so mad I almost deleted the game.
We did plenty of boons thus far. And one skull match can still instantly take out all 4 of my troops (one match per troop) against level 400 troops.
I already gave up on tower of doom and considering a level 100 faction hoard gives a good chunk of stats that help delves (To the point most people can deal with a 500 delve team) but here? No chance and sometimes you are forced to do legendary rooms for the unlock scroll which are not easy (No delves require a legendary room yet) so…
Empowered level 200 troops with true damage.
They (the player) were enraged by missing an agile troop multiple times in a row.
Oh gosh, in PvP I’ve faced that troop – Fizzbang and any Goblins together too, on the same team. Once any of those were ready to cast, I just put my controller down, folded my arms and let them go at it, watching them taking turns until they were finished. ![]()
667,
Two things that might help:
If you haven’t changed the animation speed, go into settings - graphics, and set to 2x or 4x.
Go into the troops menu, search for Freeze, and pick a troop to use on your team against goblins.
Gob Chomper x 3, fully traited
Mercy
Target the first Goblin enemy, the odds are very much in your favour for them being devoured and then get Mercy on a 4 Match to recharge.
You’d be very unlucky to lose unless the enemy gets cascades right from the 1st turn.
Taking a scorpius build into a high level delve and run into dwarves in the middle room.
When you go into a delve with a giant team with Black Manacles and, through the ENTIRE delve, you don’t get one devour off of 40 casts of black manacles. But, and bear with me, you get to a Graveyard room and are instakilled by the only Skull Dragon in the game that can extra turn 3 skull hit you. When has anyone actually gotten an extra turn on that skull creation? There’s a reason he gets a “Freeze on hit by skulls” trait because he’s supposed to be that bad.
Also, generally any delve/tower of doom room where you can actively see the AI that runs the game favoring itself over you, especially in getting 3 skulls in one turn to nuke your titan, barriered, 200 plus health hero class. Fuck this game.
** Deep Announcer Voice ** “Welcome to Gems of War: Spectator Edition!”
“Like, uh, yeah. I’m gonna grab a snack. Let me know when I can actually play the game.”
Thanks for the tip, @back!
I had the animation speed at 2x already, but I think I’ll increase it a bit more.
Thank you as well, @Rockwell
I’ll create a couple of new additional teams with what you’ve both suggested, and see how I do.
Haha, right? Pretty much my thoughts each time.
There’s a whole slew of bug/glitches/inconsistency issues I have with this game, bugs/glitches that have been incrementally getting worse over the last 8-10 weeks approx. However, the AI (randomly and conveniently) getting extra turns on 3 gem matches tends to be one of the more infuriating. Another being when mana (again, randomly and conveniently) is not allocated at all when matched, be it 3, 4 or 5 gems.
A huge amount of true damage and empowered and this is only floor 17 I think. I don’t want to see what floor 25+ is like
This is just dumb now. Floor 20 boss will one shot any one of my troops
Well I mean it’s all good, it’s not like she has stealthy… oh wait
On higher floors the foxies rooms seem impossible, spirit fox cap at 66 damage i think, but there’s also amira that do 134 to any blue, both stealthy and when megavore eaten their last one the turn later a new and fresh empowered spirit fox took her place lol.
On floor 27 now , orcs and golems down but no unlock, kuargh, cocca and 2 worms in 1 and foxies in the other, if are foxies holding the unlock it’s game over ![]()
All fine though, there’s gnomes so screw wasting time in the tower.
Sorry, maybe i’m not right…
i defeat stage 20 not before a valraven replace the spirit fox after 5 useless trys ![]()