I’m pretty sure I posted early on in Campaign 1 that I was expecting it to work this way. At this point, IP2/505 are doing everything they can to push monetization.
I really enjoy my guild/guild family, but this is getting exhausting. Can’t wait for the Treasure Map rework that’ll remove Gems entirely and add white pet food or some other junk…or worse, some game mode-specific currency that’s required for some other meta aspect.
Part of me almost wishes they’d just do the Tribute nerf anyone with half a mind knows they’re absolutely salivating over. Then a bunch of us could finally say “F this” and be done with it.
I was wonder why it havent entered the Soulforge yet, but my early conclutions was that it will be put in it the very last cycle. So everything is as expected. I expect more crazy rules to come around.
Are you sure this is not a result of Sticky Notes on the screen? Kidding aside, this can be really frustrating. Usually, a reboot of the app or the reinstall of the game should solve all temporary memory issues. Did you try it?
Being around level 450 but constantly being put against players 1150-1500 in Guild Wars. Even with hack teams like double Gobtruffle, one mistake or bad cascade costing me a loop will get my team wiped by people with twice my stats. It makes for a frustrating, sweaty experience.
GW feels frustrating even for players who can make any team they wish to have. You’ll get there in due course. For now, find out the counter teams and try to target pull the troops needed. They may need training and leveling too. Good luck!
This weeks world event. Once again we have to do skull spam with only a limited amount of ways to force them on the board. At least I have Doomed Axe, but I feel sorry for anyone that doesn’t have it. Lets create 7 gems with Kobold, so the enemy can use them to kill my troops.
Guess I won’t be using all my sigils again this week.
This game desperately needs a speed increase option past the current 4x. It’s already a chore to watch the AI cheat itself extra turns for a minute even at that speed, especially when its any and every time the AI has any troop that causes board manipulation, ie gem spawns, doubling, or jumbling the board for itself. I’m level 1340 so I know it actively cheats, false flags falling 3 matches as extra turns for the AI, and encourages cascades of free skulls for itself to ensure killing first slot even at level 40 world event stuff. Also, maybe design your weekly challenges for the troops you actually fight in the weekly events. You would think that killing dwarves for the highest event wouldn’t mean going to grind explores for no reason on top of PVP and events each week. Gems devs practically owe me a controller for this sorta garbage design.
Today I get a Daily Deal offer to “Help Zaejin towards Power Level 22”
To advance Zaejin further, I need to “unlock 3 traits on 31 Zaejin troops” which the game itself tells me is “Not even achievable yet”.
I have 167 Giant Toadstools at Level 20.
Perhaps someone can explain how, exactly this deal is supposed to “help” me"…?
Come on, Devs, at least include a check in your code that looks to see if advancing a kingdom can be done in the first place instead of pi$$ing off your customers with a useless deal…