I think that the initial calculations on the Tier Buy In to reach Stage 16 did not take into account the fact that some battles significantly increase the points obtained as the event progresses:
Tier IV for 30 players who know how to play the event should be sufficient
While the early projections seem to have been based on players with unoptimal enemy choice, tier 4 is too optimistic and requires a large amount of luck (namely late double/triple scores on Worldbreaker). Most guilds won’t be able to clear it without an average of tier 5.
If thats true then how did it work before the increase? Were those minimum buy ins too low in your opinion?
The increase in score obtained in these battles makes Stage 16 obtainable with a Tier Buy In IV for each player and probably some Tier V
Adding to this, just out of curiosity I took an optimistic estimate of 94 battles for tier 4 purchase and looked at my score spreadsheet had I stopped there - 2154 points instead of fair share 2234 points; one fewer Valraven encounter (92 battles) and it drops to 2092 (and that is with above average Eye of Arges and Worldbreaker with 1.31 and 1.22 respectively).
I bought tier 6, used all but today’s sigils and have only encountered Worldbreaker battles maybe 5 times. So it’s a random appearance and purposefully rare.
Not to beat a dead horse, but my midlevel guild will not close out level 12 today and I am beyond frustrated by this nonsense.
@Kafka - this is what I was trying to tell you earlier. To put it generously, you guys are misremembering what the average buy-in was. Either just admit that you’ve made it more expensive or redo your math. Either way, people will know what to expect and then make their choices accordingly.
I hope from a design perspective that your team is aware how demoralizing not completing the event is. And how players will only blame themselves or other guild mates for not completing the event.
Not knowing that your teams intention this week was for very few guilds to complete all the world event portals.
You literally increased the point requirement but still see no need why scoring needs to be available in game. It’s truly maddening.
Since @Kafka is currently taking much time for messaging / answering several forum topics in a very lengthy / detailed / time consuming way, which is a good thing…
…I still wonder if this topic here, which basically affects everyone in a guild + playing world event, will get any further comment in a adequate quality as mentioned above.
Or is this topic internally viewed as “solved” after the previous posting 6+ days ago? If so, please read the complete topic fully and again try to explain to the many people that “can’t quite follow your thought process” what it exactly entails.
Anyone else with something to add? Some clarification would be nice.
@Kafka @Jeto @Nimhain @OminousGMan
We had several people who needed to do tier 6 and 7 to finish.
(Not every player can go on for tier 5 every week. Some people have another job that’s not gems. I heard there are folks with families as well, and there may even be those who have other hobbies. Crazy, right?)
We’re not doing it again. It’s just not worth it.
The majority of shiny troops that are out now aren’t any good. It’s almost impossible to get tokens for those that are good, and it gets worse every week.
Then you didn’t even add the 5 tokens for the weekly featured troop.
Why exactly should we spend more gems and time on this event that gives us less than the others, and that was extremely exhausting to some of our players?
Not finishing events is demoralizing, too, but rather that than burning out.
It was initially going to stay a stage 12 event and we’re going to treat it as such from now on, unless you change the scoring for the world event to something reasonable that requires no more than T4.
I think the situation was made much worse than it should’ve been because of the phase 1 (for 15 battles, lowest scoring), phase 2 (15 battles, lowest and medium scoring), phase 3 (only now the highest scoring battle is available) system that was applied. These world events were always the worst and hardest to finish (and often required T4 on average in a 30-people guild), and when extra rewards and score reqs were added, it turned from bad to horrible.
I’m trying to give the devs the benefit of doubt (although they are not making it easy!!!) and hope that the next time we have a WE, it won’t be this 3-phase horror. If it’s any of the other types of WEs we used to have before 7.0, the average tier buy-in per person should be lower than T5, maybe even lower than T4 (depending on the thresholds for rewards 13-16).
What you’re describing sounds like devs knew exactly what they did - allegedly.
Hence the radio silence, maybe?
No way to tell, unfortunately - unless they finally send a messenger to say anything to us…
Really? Everyone is still -ing?
Can we please get some acknowledgement and explanation before next world event starts and we get the same “honest mistake” / “situation” again?