Cedric Sparklesack in the Vault at level 80 (120% Rewards) has a combined 165 armor/health (76/89). Phoenicia deals double damage during a Firestorm. This means she needs to deal 83 damage with her Rising Sun ability to one-shot the enemy team. My current team is the following:
[1206,6649,6265,6955,3059,2,1,1,3,3,3,3,14016]
Here’s a current snapshot of the total damage from one fight using that team:
Phoenicia | Magic Bonus |
---|---|
Kingdom (Levels & Power) | 24 |
Guild (Tasks & Statues) | 4 |
Renown (Factions) | 1 |
Medals (3x Nysha) | 12 |
Base (Level 20) | 4 |
Elite Level (Gold) | 6 |
Fire Spirit (Gain 1 Magic for each Red ally) | 2 |
Fire Talent (Gift of Fire: All Red Allies gain 1 Magic) | 1 |
Total | 54 |
Sacrifice (Arcane Surge) | 24 |
Sacrifice (Virtue of Sacrifice) | 2 |
Total | 80 |
Boost: Red Gems | 11 |
Boost: Burning Enemies | 3 |
Total Damage (Magic+1)*2 | 190 |
Ideally how it works is… I cast Herald of Damnation, it turns all blue to purple, Sacrifice is full, I cast sacrifice and make red gems, Phoenicia gains 26 Magic, there’s a bunch of red gems on the board, I one shot.
Bad case scenario is I don’t get enough purple to fill Sacrifice, so I have to manually match purple gems, then even worse would be if I cast Sacrifice, but I don’t get enough red to fill Phoenicia.
There’s also this team…
[1206,6649,6387,6457,3059,1,2,3,2,1,3,3,14034]
Here’s what I ended up with:
Phoenicia | Magic Bonus |
---|---|
Kingdom (Levels & Power) | 24 |
Guild (Tasks & Statues) | 4 |
Renown (Factions) | 1 |
Medals (3x Nysha) | 12 |
Base (Level 20) | 4 |
Elite Level (Gold) | 6 |
Fire Spirit (Gain 1 Magic for each Red ally) | 3 |
Air Talent (Thunder Fist: All Yellow Allies gain 1 Magic) | 1 |
Team Bonus (Elemental) | 6 |
Total | 61 |
Lord of Storms (Elementals gain 1 Magic when Ally casts a spell) | 1 |
Total | 62 |
Boost: Red Gems | 6 |
Boost: Burning Enemies | 2 |
Total Damage (Magic+1)*2 | 142 |
![image | 415x321](upload://8KNNLD1wSN0YETnwPFxGfinmySD.png) |
This starts off with using Fire Bomb, which creates a Firestorm because of Sunbird. Elementalist class doesn’t have a way to create a Firestorm, but to get 6 Magic, you need 4 Elementals (and it’s 0 Magic bonus with only 3 Elementals).
There are a very limited number of ways to create Firestorms with Elemental troops, and by limited, I mean exactly 3 (aside from weapons):
Infernus - summons a firestorm when an enemy dies (a bad choice, because you want to kill all enemies at once)
Garuda - summons a firestorm with his ability (a bad choice, because he’s yellow/red and would either color block Phoenicia, or be color blocked)
Sunbird - summons a firestorm when an ally dies.
Sunbird becomes the only viable option. And it just happens that Fire Bomb destroys itself, explodes gems, and is empowered. The downside is that it only explodes 4 gems. It does trigger Lord of Storms though.
Now… hypothetically…
If all 4 enemies are burning (Phoenicia has a 50% chance to burn a random enemy at start of turn, but Elementalist can burn randomly on 4+ matches).
It’s perfectly possible to get everyone burning with 4-matches, because you have a Firestorm… in fact, here’s my screen right now:
I did unfortunately kill one of the enemies with a skull match (triple skull damage against burning). There’s only 10 red gems, and 3 burning enemies. That’s a total of 152 damage. That’s not enough to kill Cedric. It brings him down to 11 health, then 8 after taking burning damage. I can kill him easily the next turn though, but that’s not the point.
In total I would have needed 14 red gems and 4 burning enemies (or 15 and 3 as it were), to get 162 damage, to have him die the next turn. Of course, the bonus Magic damage from Campaigns helps too.
When it comes down to it… there are a few things on the horizon.
- Total max Renown is currently 85k. At 88k, we gain another +1 Magic. That will require two additional factions though. One of them is coming out really soon, for Broken Spire. The one after that though will have to be for an additional class and new kingdom. That could take some time. If the next Class added is a unique one (like Elemental was), it would be either Wargare or Construct.
- All of my Kingdoms are already at Level 15, which means the next Magic Boost would be level 20 (Blighted Lands, Darkstone, Karakoth, Silverglade, and Zhul’Kari are Magic). This is a ways off though. The most I could even do right now is get Karakoth to Level 18, and that would use all of my purple books. I would need 18 more books to get just Karakoth to Level 20.
- Power level 20 provides an additional Kingdom Skill Bonus. That said, all of the kingdoms I listed are already maxed power, and the only one that isn’t at 20 yet is Silverglade. It’s stuck at 17. It’s not even on the horizon to get to 18. To unlock 18, we need 27 troops released (we only have 26). To get to 20, we need 29 troops. There is one unreleased Silverglade troop in the database, but it doesn’t have a release date and it’s been there for months.
So what’s the best case scenario for more Magic then? Well, it’s not Renown, Kingdom level, or Power levels.
- It’s not Stryx, because 3x Stryx doesn’t provide a Magic bonus.
- 3x Suncrest troops does provide 3 Magic, but currently there are no good candidates for this. There are only five Elemental Suncrest troops, and you would want them to be Red as well (each Red troop is +1 Magic for Phoenicia).
- There are two Suncrest troops coming out, one has a release date but it’s not an Elemental so it doesn’t matter. The other doesn’t have release date or troop type yet. Fingers crossed.
Another possibility is to run Sacrifice with some other kind of Empowered troop. Ideally, you want either two things to happen: a way to quickly fill Phoenicia while having enough Magic to one shot. Or, a way to quickly fill Sacrifice, so you can give Phoenicia enough magic (and hopefully red gems).
The best banner for Phoenicia is Maze Banner (+2 Green, +2 Red), since neither of those colors are color blocked by using Flammifer (Yellow+Brown), but the -1 Purple does hurt in filling Sacrifice.
The other possiblity is giving up on trying to keep 4x Elementals and sticking with the Sunspear class. Sunspear has the benefit that you don’t need to get a Firestorm from another source. However, it immediately means you can never get the +6 Magic (12 extra damage) from having 4 Elementals.