You can now retreat during the AI turn. Really a time saver in the event that you make a bad match or have an RNG misfire and the AI gets a turn, you can just abandon the (now obviously doomed) match and start another.
coughwispcough
Yes, I am king of the retreat! As soon as AI collects 20+ mana in one turn I am out!
If you always chicken out you never get to feel the glory of an impossible comeback.
Sure, those can happen, but the time involved is objectively better spent winning 3 other fights.
As someone already mentioned on this forum (I think so at least) - victory in GoW is overrated. I enjoy my rare comebacks in GW where it counts, but that’s it, thank you very much .
Although they are satisfying, that’s for sure
EDIT: Oh, but I disagree with the original post. The most important improvement in Unity is the 4* speed
I’d agree, if 4x speed wasn’t the stated reason for the economy nerfs.
I don’t retreat unless my spell damage + board mod is all dead. At that point, I’m not looking at a 2 or 3 times as long match, I’m looking at 10 times or longer, if I win, which is pretty well completely out of my control at that point (I could get 17 lucky skull cascades in a row and still win, but probably not). Every time you retreat from a meta team, you are another statistic that is keeping it continually stuck on defenses.
Level up troops multiple levels at a time.
This is true when you are min-maxing (which I do the majority of time). But, sometimes it’s nice to go in with a well-crafted non-meta team and come back from a near loss. Those are my favorite games actually.