I’ve now played hundreds of invades with my defense team set to a single Sacrifice. It absolutely DOES make a difference. The average power level of my Hard match has gone down over 1200 points.
The problem now is that everybody has figured this out and in order to avoid the Mantibore / Bone Dragon spam, they’ve done the same.
8 out of 10 of my invades are now against single-card teams.
This kind of stuff needs to be fixed. The game is starting to get really stale when PVP is just the flavor of the day over and over and over again. There needs to be more structure around defense team composition. There’s no reason not to do it. For one, everybody knows that defense wins and losses are meaningless in the grand scheme of the leaderboards.
Defense composition has become about either improving one’s invade chances or frustrating the fun out of whoever is facing your defense team. Neither of those are healthy for the defense meta.
I really think we need some kind of house rules for defense. And before anybody cries about not having compositional freedom, we have that in our invade teams and those teams are completely interactive. We don’t actively participate in defense, and quite frankly very few people care about winning defenses anyway, so it shouldn’t really matter.
I honestly don’t know what the answer is but I do know this - if I were able to get Trophies from Explore mode, that is all I would do. The battles are much more engaging and fun, varied and interesting. PVP went from non-stop Bone Dragons to non-stop Giant Toadstools.