The 2nd GoW Forum Fantasy Series - Stone Round: 4 vs 5

Does anybody have a video of this team at work they’d like to upload? Seriously, it’s bananas. Assuming you’re using the Boar Rider to “fix” the board when you need to remove a row to get that next set of Green/Purple.

I’d suggest playing it again a few times, until you get the hang of it.

I get to Tier 1 in PVP on Warlord III with this team. So yeah, I’ve tested it pretty thoroughly.

By the way, congrats on having all these amazing Legendary monsters, to make up all these teams. And all at their maximum levels, at Mythic? And with full traits? You have ALL that? Wow. Did you spend a lot of real money on this game?

Really? So after wasting 3+ turns charging her up, you’ll just have her sit there gathering dust? Not very nice. She wouldn’t be very happy. Plus, that means it would take you those 3+ turns, plus another 3-4 to charge up the Paladin. Which is sad, since you don’t get that many turns to play. Ah well, your choice.

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I think we’ll be getting to the “Liar, liar, pants on fire” part of this debate soon. But I could be high on the thought of roasted Celestasial marshmallows. Never fullish, always room for more!

Thanks. I don’t spend money on the game, I’m to poor to afford that :confused:
But I do have mythic hydra, and the rest of your team on legendary (do I really need them all on mythic? in our match they are below those rarity anyway).

I play every team made in the Series in-game that a Console player can make.

Why? Curiosity, boredom and “keeping things fresh”, you know, reasons :stuck_out_tongue:

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I tried the same, couldn’t play the one with KoS since I lack KoS though. Just to see what’s the weak point of the opposition teams mostly, and other then that similar reasons like you xD

Still nice on the mythic Hydra. No need for mythics, it just sounded like you were playing them all on that rarity.

Seriously though, a lot of people are making it work very, very effectively. Not sure why it didn’t work for you.

Honestly? Your team is not bad. In a real play it could win 50% of the time. But in the situation we have in series? Your boar rider is way to weak to do something, he will die to fast. The same problem i encountered in real play. If boar dies the team is dead. Same happens if seer or spider die you can’t cycle anything anymore. Would be much more viable with some different front troop, but not like this.

Totally honestly. It’s not a big monster team. It’s a (relatively) cheap combo that works for most people. The boar rider does 11 damage per hit at this level, which is pretty efficient since we’re not using ascended troops. Mostly it doesn’t waste a turn on its attack, and guarantees that the combo keeps rolling by adjusting the board when needed.

In real play, it depends on 2 things: who’s controlling it, and how fast the other team is (and of course how buff they are - if they’re high level and on a higher difficulty, with multiplied stats, a single set of skulls can take out the lead troop - that doesn’t happen here). Personally, without bragging, I’ve never lost a match against a team with regular stats, unless they went from an Empowered troop into a combo kill. At even difficulty, the Hydra takes a lot of hits to kill and the combo heals it, so it’s a good front troop.

This is worded very badly. If you are being honest you know you depend on luck of the drop, and it’s not easy to maintain the turn going. And with total hp boar has, when I kill it I killed your whole team. And it will happen sooner or later, you can’t reach my target damage dealer, and even when getting lucky you still can’t get enough luck to save boar in time.

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It’s 100% accurate.

The combo works simply, efficiently and unstoppably. When you play it, you see quickly how well it keeps up momentum. Haters gonna hate, but the combo does not break down. Which means that you won’t get enough turns to charge up your Paladin. If you could one-shot him, you’d have a chance. As it is, at best you need two hits from the Paladin. Which, unfortunately for you, you won’t get. Once the Boar Rider starts hitting your Paladin, you’re literally dead meat. Meanwhile, my team heals as the combo keeps rolling, entangles your whole team meaning skulls do nothing for you, and can create meat shields (Spider Swarms) if the Hydra somehow disappears. Your team has one trick, and it’s too slow to kill anything.

Assuming blessed doesn’t hit hp or armor you will need 7 casts from boar rider to even reach paladin, more if it does hit… Also assuming I don’t get a single 4/5 match to get a free barrier on celestasia. Also assuming I won’t fire any troop in the proces. See why your tactics wont work? So many things need to happen. Ace for effort but don’t count on luck, you need to count we will have 50:50 luck.
Let’s now return to my scenario. Blessed gives me armor/magic. I get a 5 green match. I will fill my paladin, down goes the boar. See how stupid it is to base everything on luck? And if we are basing stuff on luck, 1 lucky green extra turn for me, and you are out. You need about 10 times more luck to counter that. Shall we also assume you’ll be that much luckier? Because this is a fair fight, any time you get lucky I get lucky.

@Bobomb’s team is well constructed, have a great combo picked with such skill that i would be afraid to face him on any Magic the Gathering Draft.

But taking into account only the base rarity of the troops, in my humble opinion, @DonBoba gets the advantage again.

I can’t vote on both, but Bobomb is surely a strong competitor able to earn the 3rd place. :thumbsup:

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Stop using tactics that’s luck based, give some concrete stuff, this is not a competiton in who will get more luck.

Your opinion is correct in my humble opinion :slight_smile:

You’re right, so why do you keep presenting your own team getting lucky? You’re putting your hopes on getting a 4/5-match at the start, the very definition of luck. What is firing a troop? Are you the Donald Trump of this forum?

Why do you keep forgetting we BOTH have blessed? If mine hits Magic, you’ll go down that much faster. If it hits life or armour, you can’t one shot a single thing.

Nothing special needs to happen on my end. I need 2 turns to make 2 basic purple matches and the combo gets rolling. What can your team do in 2 turns? Not much. Your team desperately needs to get lucky to catch up. If mine gets lucky, the combo starts after ONE turn.

Don’t forget to take into account the Magic boost from Nature Spirit. The Boar Rider does 11 damage per hit. It doesn’t take long for it to crush even Celestasia’s dagger sharp teeth in.

Why do you feel base rarity makes such a difference to his team? We both have a Legendary, an Epic, an Ultra-rare and a Rare.

Sorry what? I’m not an American, and I don’t follow that closely what he says. I only know that he speeks rubbish.

And I’m saying you keep insisting you will have luck to maintain combo. I don’t care about opening luck odds are the same, you could go first, or I could go first. Unless you don’t need luck to keep the combo? :scream: Teach me please, because then that’s a totally different game.in this game you will need insane luck to pull of everything you said you can do xD

It’s just that he specialises in firings :stuck_out_tongue_closed_eyes:

Could you point to where I refer to luck? All I see is you talking about it. I keep showing how just basic plays, no mana surge, no good luck gets the job done. No luck involved in maintaining the combo. Just making smart picks when turning gems Green/Purple, knowing when to use sets of 4/5 and when to save them until after the Boar Rider has hit to recharge him and keep going, all while Green Seer and Giant Spider are already fully charged and ready to keep the board full of more sets of 4/5 gems.[quote=“DonBoba, post:38, topic:6954”]
in this game you will need insane luck to pull of everything you said you can do
[/quote]

Nah, it’s really just about the picks. You need luck on Warlord III or higher. On normal, with our standard rarities/levels, no need for luck. It’s just that efficient.

Oh I thought we were discussing about GoW game. You know the one where the luck of the gems that fall from top determine will you be able to use your combo or not. But you are clearly referring to something different in which case I’m sorry my bad.

Remember how you can choose which gems you turn Green/Purple with Giant Spider and Green Seer? That’s not luck. That’s transforming the board, and the luck of the drops, into something useful and predictable.