Last night I was playing GoW and waiting to get sleepy. I started focusing on my Campaign Tasks. The first rightmost task I had was “Win battles with Deathknight”. I hadn’t done the Dungeon yet that day so I set up a quick Dungeon team with Deathknight and got the task. Then my next task was “Fight Dungeon Battles” -_-
This is one of many places where GoW does a frustrating thing that makes me quit playing for the night. I suppose I could’ve gone to a third-party fansite to be informed about all tasks in advance, but seeing as one of the game’s prominent third-party fansites just shuttered that doesn’t seem like a great thing for the game to rely on existing.
This would’ve been a worse surprise in the case of a slightly-casual player trying to catch up on tasks Sunday. They’d be stuck without spending gems. Ha ha, no full tasks for you this week, right? That kind of stinks.
One or more of the following would improve it a lot:
- Players should be able to see all tasks so they can predict order of operations fails like this.
- Progress should accumulate towards all tasks concurrently whether or not you can see them, so in my case I’d have immediately qualified for the Dungeon task.
- Task order should put “play this limited-play game mode” tasks near the “front” so players are less likely to get “stuck” more than a day.
I feel like (1) is the most elegant fix, as I imagine (2) makes it much easier to finish and (3) involves subjective thought about whether tasks “block” each other.