A couple of comments were made in another thread so instead of derailing that one I thought I would put my thoughts into a new thread.
I was commenting on not understanding the reasoning behind losing points for a loss whether it be player controlled or AI controlled. A reply I got was it was to prevent inflation of a players points that plays constantly like DHJL or Sister or a few other hardcore players. They also said if you can come up with a better way fly at it. So here is me flying at it.
Flat base of +20 points for a win (-10 points for the opponent) or -10 points for a loss (+20 for the opponent).
If you are controlling the play and you lose then you lose the 10 points and the opponent gets the 20 points. If the AI is controlling the play (defending) and loses then on the revenge battle you would get a chance to win your lost 10 points back providing you win the revenge battle. The opponent would lose 10 points in this case (out of the 20 they won). If you lose the revenge or decide to ignore it then the points are lost and unrecoverable.
This evens out the points gained and lost depending on how well you play your defends. It is still a system that can reward the hardcore players but the defend battles are not as lopsided in the scoring considering it’s the AI controlling your team.
It promotes the need for good strong defend teams and the need to complete your revenges to get that chance of winning what you lost back. It still gives players of all levels a chance to place well on the leaderboard by basing things more on how they play compared to how many games they play. Any system is going to gather more points the more you play but I think this evens things out.
Bring on the barrage . . . . . What do you think?