Stellarix is stupidly overpowered. Change the 3x back to 2.1

Too late, the harm is already done. With PVP removing dedicated defense teams in favor of attack teams, it’s impossible to NOT notice our new Wand of Stellarix overlords going viral.

I want to be optimistic, too, but game design planning is a separate department/skillset from the technical programming and while one obviously does impact the other, we’ve got multiple instances of certain decisions being made with no apparent regard for their impact on the rest of the game (either immediately, or down the road).

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The defense is your last attack bs is the worst move theyve ever done. Quite frankly it was lazy

I have no idea why anyone thought someone’s attack team should be their defense. Allegedly, this was obviously quite dumb. In what game is attacking going to take the same form as defense?

I’d like defense teams to return, because I believe PvP is better when players get to set their own defense teams.

However, as you’ve stated, the harm has been done. I doubt there will be any reversions and setting a defense team for each area would be kind of annoying. That said, it would still be better.

I’m not going to make any assumptions about how development is going, but in my opinion, player feedback isn’t a high enough priority.

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Once again - if someone is struggling in PvP (or can’t win 100%), so maybe there is a problem with the player, not with some troops, classes, weapons, modes etc.

Gaming should be a challenge… I blame schools for telling kids 'everyones a winner"

What a challenge to be an observer in the game you came to play? You just can’t get a turn after their elementalist blessed all the cards.
CHALLENGE

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People have posted a multitude of counters, all of which im pretty sure you have.

Stellarix is a liability in the ai team because its not impervious. Beating it is simple for an end game player. And to preempt you saying “well what about new players?” blood frenzy is clearly aimed towards end game .

As for wand…kill it first or silence it. Its not hard on color days. Gray king silences their whole team and drains them on blue purple and brown day. Hes easy to cast first. On yellow day zuul 2.0 pops their wand before it can cast. And again. Easy to fill because you go first.

As i said. I went 130-16 on yellow day. Thems the facts. It sounds to me like you feel like that should be 146-0.

I dislike takshaka aka a two shot zuul more than i do stellarix. I went 20-10 yesterday on divines and quit pvp for the day. Takshaka is far more broken in blood frenzy than stellarix if you dont have a way to truly stop it or wand.

Notice im not calling for a nerf though. Devs please do not listen to the vocal minority. Do not nerf anything

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How do I counter the fact game passes the turn to the enemy? They keep posting bullshit teams which are also rely on get looping to death, if looping doesn’t happen, you die miserable as any other team.

Yeah, I’m having taksha in mind too. Sadly you have to start with something. Wand and Stella are the most obvious.

Let me see if I have this correct. People are whining for nerfs of troops/weapons/class due to a PORTION (yes, there are areas in PVP that either don’t allow the troops/weapons or there are battles that don’t contain those troops/weapons) of ONE mode in the game. I’m confused. Do people not have access to other game modes? Nerfs affect the ENTIRE game. I agree that, for the most part, PVP is a cluster. However don’t “fix” it by messing with enjoyment in other modes of the game.

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soooo you mean you had no enjoyment by the rest of the game until Stellarix got buffed last months? What a strange way to play a game years just waiting it to become ‘enjoyable’.
Could you elaborate what joy has it brought tho? How different other game modes became?

130-16 says you are wrong. If its so overpowered why do i have such success against it. Youve yet to dispute this.

You straight up twisted his words. He didnt say that stellarix brought him enjoyment. He said pvp is a cluster. Not exactly enjoyment. Hed saying that nerfing something because its strong in ONE sub part of ONE mode is a bad idea because it nerfs it everywhere. Hes saying that if you dont have the desire to figure out how to beat stellarix (not hard at all) then play one of the multitude of pvp kingdoms that doesnt allow it.

And im saying again. 130-16 says stellarix can easily be beaten with the right teams.

But that doesnt fit your narrative.

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I’m waiting for his response, I don’t think he ever requested a translator.

Your wr has nothing to do with a card’s ability to everloop itself. You got lucky, that’s all. Some don’t and believe this game should not be about whos wand or Stella charges first.

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130-16 is LUCKY!? Thats a pretty big sample size to call it luck.

When you flip a coin you only get 50:50 on an infinity tries, while result may be heavily biased on a short tries. This result is not even close to thousand of matches active pvp players do

Ooook. You have a nice day. You arent worth debating on this anymore.

If you want advice on how i got “lucky” to the tune of 130-16 im happy to help.

You should consult actually pvp players.
130-16 is… nothing? Pick wr stats from the pvp top100 players to check how invalid your argument is.

@Sylwani @DracoL1ch

Can you take this to PM. Thanks! :slight_smile:

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Nope im done. Hes not worth debating on this anymore. Ill stop with him.

But just saying. Pretty great w/l ratio. So no reason to debate anymore when one side is so completely wrong and unwilling to admit it :slight_smile:

Wow you actually can find the leaderboard, great!
How’s you doing with 21/10 today? Having much fun? You only have 6 more loses to spend and have to grind 120 wins to prove your 136 wins was not a fluke.
Hope to hear news from you soon.