Also they cant loop if frozen. Thats why you kill wand first. Its easy if you have two takshakas, zuul 2.0, and wand
What if you can’t kill the wand somehow and it gets to cast?
I mean. 130-16 on yellow. Numbers dont lie. Those 16 losses were where i couldnt stop the wand.
Imo wand is a bigger issue than stellarix. When j lose its cause wand more than stella
Sooooo what you say is there are a card which grants you a lose whenever it casted… Sounds like a topic for nerfing, isn’t it?
He’s losing one in ten
Il assume we can both see that.
You do realise, you shouldn’t win every fight don’t you.
So if you lose , replay and win.
I’m still missing the problem, if something is beatable
9 out of ten
Or even 6 out of ten.
Then it’s beatable. This thread is seriously confusing.
Is someone losing 9 out of ten or something
Are they really that bad, at this game.
I just recently acquired Wand of Stars myself, so I decided to start ACTUALLY logging the results when I cast it.
After just 5 casts (Elmental Stars option), I have cursory results of:
- Generates approximately 35 cumulative Mana immediately upon casting, plus about 20 more Mana in ensuing combos/cascades
- 80% chance of an Extra Turn (most of which are not immediately upon cast, but from cascades)
- I have not yet tested the Umbral Stars option.
Yes, this was an extremely small sample size but It’s not unreasonable to predict this card being not just broken and OP, but INCONCEIVABLY broken and OP.
If you want to test yourself...
The goal here is to measure Mana Generation from a strictly “normal” board, aka. no Heroic Gems (no Wildcards, Elemental/Umbral Stars, etc – so by extension, no Takshaka). Charge up Wand of Stars, screenshot your team’s Mana levels, set game speed to 1x and cast. Then screenshot/record the results, calculate the amount of raw Mana that was generated from the cast and whether or not it included an Extra Turn.
The team doesn’t need to be anything specific – put Wand of Stars first then any other Troops that can soak up as much extra Mana as possible (e.g. Diamantina and/or Stellarix, or 2 Gem Dragons of opposite colors).
Wand of Stars + multiple Takshaka are a way bigger problem than Stellarix. As soon as the AI gets a turn the x3 wildcards always line up just perfectly to fill their team then it’s over. There should be VP penalties for using the same troop more than once on a team just like setting defenses in the previous GW.
How about offering teams that players who don’t already have everything might be able to work with? For example, if overuse of the Elementalist/Wand/Stellarix/Takshaka metas is what’s “ruining” PvP, how can a mid-game player or even a newbie stand up to them? Or do those players get to go pound sand until they “git good”?
Take out 1 Takshaka and see how your win/loss ratio dips. Recommending brand new troops that aren’t even available yet in chests isn’t a solution. Attack teams set as defense is a major issue along with the 3rd trait of Takshaka. Your team is the problem with the current pvp setup.
But the devs specifically nerfed journey troops to help newbies. They should be good now, right? /s
Still, it means a change to the PvP mode is needed, not more nerfs.
130-16…you think thid is an unacceptable w/l ratio?
Agree with your first point. Vehemently disagree with any nerfs to any troop.
Attacks as defense is horrible though
It seems to me blood frenzy is targeted at end game players to begin with? Its the hardest mode in the game. Should new players be able to jump right into the deep end and swim?
I don’t see that necessarily applying here. At least when PVP battles were picked relative to team score, it’s incredibly unlikely that a new player would assemble a team whose score approaches an endgame team to even get matched at all. It takes a lot of time (or money) and resources to farm out those Kingdom global stat bonuses…
Question for everyone: is anything more reliable than Wand of Stars?
I’ve tried using other weapons, specifically designed for particular teams, but against an enemy Wand of Stars + Elementalist, it plummets my win/loss ratio. I can’t get past the immediate bless and curse (they seem to have fixed it so that AI can cast both in a round now) if they manage to get it off. When they do get it off, it’s not necessarily a death loop, but is more often than not.
In general, there is no reason to not use Wand of Stars + Elementalist unless you want to unnecessarily challenge yourself, the way these 2 aspects are now. I don’t even use Archmagus in the Purple zone. This really sucks if you want to play a deeper game.
Agreed. Theres zero reason to not use wand. Thats the one thing i would not have a problem with a nerf on.
Stellarix isnt impervious. You can lock it down. Wand gives them a get out of jail free card
How about adding “Tower” or “Boss” to the cosmic dragons instead of having them be a mono-“Dragon” type? Which would increase the number of potential counters by including Siegebreakers or Godslayers. (And also make those troops a little more viable outside of their designated events.)
Stellarix spell shield will prevent a 1 shot
Were you using WoS in the same battle and switching which spell you choose during the battle?
I just did a quick test in a couple training battles and don’t see any different AI behavior than before. It still just copies and sticks to my last WoS spell choice. If you pick a different WoS spell mid-battle, the AI will switch and copy you but that isn’t new.