##Deck Hand - Rare from Blackhawk, Human/Rogue
Body shame him at your own peril…
Swab the Deck (11 Blue/Red)
Create 5 Purple Gems, then transform all Purple Gems to Blue.
Trait 1: Rogue Bond (Allied Rogues gain 2 Life.)
Trait 2: Avenger (Gain 3 Attack when an ally dies.)
Trait 3: Water Heart (Gain 1 Life for each Blue ally.)
##Pirate - Rare from Blackhawk, Human/Rogue
Yo ho, yo ho, a pirate’s life for me!
Yarr! (11 Yellow/Blue)
All allied Rogues gain [Magic + 1] Attack. Give 10 Gold, boosted by allied Rogues. [5x]
Trait 1: Greedy (Gain 2 bonus Gold on 4 or 5 Gem matches.)
Trait 2: Rogue Bond (Allied Rogues gain 2 Life.)
Trait 3: Water Link (Gain bonus Blue Mana from Blue Gem matches.)
MAX Attack=16, Armor=14, Magic=5, Life=26
##Ship Cannon - Common from Blackhawk, Construct
-
Broadside (8 Brown)
Deal [Magic + 1] damage to 3 random enemies.
Trait 1: Construct Bond (Allied Constructs gain 2 Life.)
Trait 2: Reinforced (Recover 1 Armor at the start of each turn.)
Trait 3: Armored (Reduce damage from Skulls by 25%.)
MAX Attack=14, Armor=27, Magic=6, Life=13
##Sharkey - Ultra-Rare from Blackhawk, Merfolk/Rogue
Fish are friends, not food.
Anchors Aweigh (12 Blue/Brown)
Deal [Magic + 5] damage randomly split amongst enemies, boosted by Gold collected. [3:1]
Trait 1: Merfolk Bond (Allied Merfolk gain 2 Life.)
Trait 2: Big (Gain 1 Life on 4 or 5 Gem matches.)
Trait 3: Water Spirit (Gain 1 Magic for each Blue ally.)
MAX Attack=18, Armor=22, Magic=6, Life=17
##Lil’ Johnny Bronze - Epic from Blackhawk, Human/Rogue (Quest)
Once you go Bronze, you never go back!
Hook Me Up (12 Yellow/Brown)
Create 8 Skulls, plus 4 more for every Treasure Map collected. 20% chance to gain a Treasure Map. [4x]
Trait 1: Greedy (Gain 2 bonus Gold on 4 or 5 Gem matches.)
Trait 2: Merchant (Gain 25% bonus Gold from battle.)
Trait 3: Impervious (Immune to all Status Effects, Devour, and Mana Burn.)
MAX Attack=19, Armor=10, Magic=0, Life=29
##Kraken - Legendary from Blackhawk, Monster
Please release me…
Depths Below (16 Green/Purple)
Deal [Magic + 5] damage to the last 2 enemies. Create 9 Blue Gems. Then there is a 40% chance to devour the last enemy.
Trait 1: Thick Head (Immunity to Stun.)
Trait 2: Huge (Gain 2 Life on 4 or 5 Gem matches.)
Trait 3: Tentacles (All enemies take 3 damage on 4 or 5 Gem matches.)
MAX Attack=18, Armor=18, Magic=10, Life=27
##Bonnie Rose - Epic from Blackhawk, Human/Rogue
An’ providence shall be her guide.
Plunder (12 Blue/Red)
Deal [Magic + 4] damage to an enemy, boosted by Gold collected. Gain 15 Gold. [2:1]
Trait 1: Invigorated (Gain 1 Life when an ally casts a spell.)
Trait 2: Fast (Start battles with 50% Mana.)
Trait 3: Water Spirit (Gain 1 Magic for each Blue ally.)
MAX Attack=23, Armor=8, Magic=7, Life=23
##Mimic - Ultra-Rare from Blackhawk, Monster/Construct
Do boy mimcs have chestnuts?
Surprise! (11 Brown/Purple)
Either: Give 50 Gold, OR Deal [Magic + 3] damage to a random enemy, OR Devour a random enemy, OR Explode 6 Gems, OR Gain [Magic + 3] Life, OR Gain 10 Magic.
Trait 1: Greedy (Gain 2 bonus Gold on 4 or 5 Gem matches.)
Trait 2: Reinforced (Recover 1 Armor at the start of each turn.)
Trait 3: Stealthy (Cannot be targeted by spells (unless there are no other targets).)
MAX Attack=18, Armor=26, Magic=10, Life=13
Thank you @Lyya and @SirCookie for additional info about new troops colours + traits!