(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2)

So what are the volcanic gems? We have burning gems, straight forward effect, they burn. Will the new one explode and burn?

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From description:

“When matched, they will explode all gems vertically and diagonally above them.”

Now we just need to wait and see if this really means “above” or just “directly above”. :stuck_out_tongue_winking_eye:

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Volcanic gems should act like a mix of elemental and umbral stars, except they only match with :brown_circle: and :red_circle: gems and will only destroy gems vertically and diagonally. Destroying gems in a mix of straight vertical lines like umbral and elemental stars, while exploding the gems around the volcanic gems when we match, destroy or explode them…

I am sure that everything will be okay. Probably.:rofl:

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Volcano gems and candy gems are listed in the heroic gem guide, in game. It says volcano gems match with reds and explode up vertically and diagonally. Candy gems give 1 mana to all allies of that colour when matched.

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inb4 the theories, 9.4 eta is currently mid-late August

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There are no theories, Jeto, only math :wink:

Edit: I forgot it was July, and was thinking 9.3. Forget what I said. Math lies. It lies!!

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so for the next PvP Season:


Rimewing currently has the same exact trait as Helilya.

It would be nice if the two Mythic troops from the same kingdom didn’t have the same unique 3rd trait. It wouldn’t even have to deviate far. It could just be something as simple as Convert 2 Purple Gems to Freeze Gems when my turn begins.

We have a whopping 2 troops with 3rd traits based on Freeze Gems and we’re already repeating the same exact effect…

I’d also think it’d be a bit more impactful if it boost ratio with Freeze gems too, but that’s just me.

Spoilers are subject to change and all that but this is definitely one that’ll get through to live if no one said anything.

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maybe no one cares about troops anymore. I don’t know.

looking through the spoilers for all of the regular troops for this campaign:

A lot of them want to destroy Mimic Gem, but nothing makes Mimic Gems except a few troops with a 10% chance trait per turn and the mythic that makes 1 per turn via trait. That’s nowhere near enough amount of Mimic gems to make spells that only target them when regular exploders and other sources already do it.

Mimic gems stop dropping naturally after this campaign.

What’s the point?

It almost feels like a Mimic Gem storm should exist somewhere so some of these troops make a bit more sense…


then separately:

The Wild Court troop’s spell is neat. There’s a severe lack of Hunter Mark use in the game after 10 years.

However, someone decided to also put a trait that makes entangle gems which can be grabbed by either team, thereby nullifying the point of a skull based hunter’s mark offense if your first troop is entangled.

None of the Wild Court troops have immunities to Entangle. Why is it making entangle gems then?..

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The Gobulent King actually converted 4 (up to) 5 skulls to Mimic gems (with a 2:1 boost ratio), and then they just made him explode them. Besides creating Mimic gems with the Black Chronicles or his final trait, we have no real way of creating them. They just feel like a mix of Booty, Angel, and Wish gems that are too random and hard to create to make use of.

If the Devs were going for a “new” gold farming strategy, they failed miserably. The Black Chronicles and The Gobulent King make a clunky pair because there is a mountain of gold with hardly any damage or mana generation. Imo, using Greed, The Ruby Macaque, or other methods will be much more enjoyable than trying to make use of exclusive paid content from this Campaign.

The least they could do is give The Gobulent King an extra turn. That fat Goblin looks like Slughoarder’s father for pete sake.:rofl:

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That would have been nice. Create Mimic Gems + Extra Turn + damage to all would have been a solid troop.

It’s crazy to me that the Epic troop Murk, Lurk, and Durk can create Wish gems + Extra Turn + 1 of 3 extra effects including exploding gems to trigger their own Wish Gems and yet the Gobulent King can’t even get a goblin’s extra turn. Most people don’t even remember Murk exists.

The current shiny effect is sad too. Going from explode “4” Mimic Gems to explode “all” Mimic Gems doesn’t mean much. How do I get that many Mimic Gems on the field in the first place to make that “all” matter?

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The Black Chronicles will be the only way to reliably create Mimic gems, unless they create another troop that does so in the future. All those future troops that destroy Mimic gems, should have honestly created them instead.

Maybe the community should brainstorm the next heroic gem idea because Mimic gems are hardly going to do anything during this Campaign and even after it is over. But they have already wasted a couple of days going back and forth on something that has so little relevance, I just can’t help myself…:rofl:

There is developing, and then there is understanding…The rift between us so far apart, we might as well be on another planet.

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Well, there’s technically Worst Pirate Ever and Enoch, both with a 10% chance to create a Mimic Gem at the start of each turn. However, I’m quite okay with Mimic Gems remaining absent as much as possible. 10% chance to devour and 30% chance for full mana just beg to get exploited by some infinite turn team once there is a reliable way to weave them in. Queue major unhappiness if this would end up as the next PvP/GW meta.

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I am not saying that those future troops should have created multiple Mimic gems, but they should have at least created one of them. Their secondary effect of destroying Mimic gems is going to do absolutely nothing most of the time.

There is that random 10% chance of devouring a troop, but most of your troops will be blessed from the Mimic gems anyway. If there was some strategy people would try to use with creating a lot of those on the board, I honestly do not think that it would do much of anything because the bless would probably keep canceling out the devour.

Maybe someone can try spamming The Black Chronicles over and over again to try to get 20 Mimic gems on the board and see if exploding all of them does anything, but Booty gems from the Ruby Macaque are already so good at generating gold.:treasure_chest:

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seems utterly pointless compared to just using Chrysantherax or Maelstrom Dagonath and not having a 15 min pvp battle.

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It’s not about playing such a team, it’s about playing against such a team. Nobody wants to be forced to watch some gem juggling session that just keeps dragging on and on and on, without any way to fast forward. Sure, you could quit out, but that wouldn’t really make it any less frustrating.

it wouldn’t be a problem in PvP as no one would want to play that kind of team for any length of time to then have it show as a PvP Defense.. and then there’s a bunch of Astral Spires, Immortals, and immunities to prevent making mimic devours a winning strat anyways.

It also wouldn’t be a problem in GW as the restrictions would lock you out of setting up that sort of team. Would take quite a lot to set up whatever you think it’s going to take to get it to work: having the AI smart enough to generate mana, then make mimic gems, then set it off and get consistent enough mana for those role players to go again and keep doing it in the proper order.

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Exactly. The Black Chronicles is the only way to create 5 Mimic gems (along with The Gobulent King’s final trait of creating 1 at the start of his turn). Not to mention that the AI is incredibly dumb at trying to make use of any heroic gem, especially one that cannot be matched. Defenses would not have Essence of Evil either, which would make most defenses with Mimic gems a complete joke.

Almost every other Campaign had troops that created heroic gems, and this one will have troops basically just doing damage and destroying…nothing. Creating Mimic gems from about 5 troops would have at least added variety. This game is so incredibly boring and easy. It’s like people are afraid of the slightest idea that can kill them.

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Leaving aside the issue of the guaranteed extra turn? Perhaps the Gobulent King would be better if its third trait were “create a Mimic Gem when I match 4+” or even “create a Mimic Gem when my team gains an Extra Turn”. The latter option being somewhat like Khronos’ third trait and something that would create some amount of synergy with an all-Goblin deck.

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then Four would really hate it as the AI would loop some goblins to spawn Mimic Gems then… devour its own team, apparently. A lot of Gem juggling sessions to be had.

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I’m having second thoughts. Word has it that if the opponent team destroys a mimic gem and triggers devour, it devours one of their own troops. Sounds good to me. :rofl:

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