(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2)

Not surprised. But upset.

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I think they changed the 16 gem spawn to 13 gems to match the other looping dragons (Elemaugrim, Ishtara, etc.), but the 50% chance to create a Ɨ3 wildcard feels unneccesary. We would still have to make use of the green or purple gems that it could create because those colors wouldnā€™t loop into itself.

People that donā€™t have Stellarix could still use this, and I was going to experiment with using it instead of Diamantina in dragonā€™s claw restrictions, but now Iā€™m not so sureā€¦

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Yeah, mana cost increase, gem spawn decrease and 3rd trait ā€¦ 3x nerf seems like overkill, but I guess theyā€™re playing it safe after Takshaka. I agree the 3rd trait nerf isnā€™t great. 50% chance traits donā€™t feel good in Gems of War.

On an unrelated note:

I wish I could dump Immortal Abaddonā€™s 3rd trait (which it doesnā€™t synergize with Daemon Portals at all) for a regular version of Chromaticeaā€™s 3rd trait. The sole purpose of a lv 30 Abaddon isā€¦ 1 Daemonic Portal Gem per turn which it canā€™t pop on its own and has no boost ratio. Mega-zzz

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Hi. Hey. Hello. Rare Kafka appearance in Spoilers thread :scream:

I got flagged down that this info was on Taransworld so thought I better come comment on it seeing as itā€™s out there for all you GoW data super spies.

The pass is not tied to Guild Wars game play itself. It is in the Guild Wars menu but nothing it rewards should be P2W in Guild Wars.

When it was mentioned to the team, I was happy that it sounded like a good compromise in that we did need to create a new offer for the update but that it wouldnā€™t affect the GW experience.

I donā€™t know the exact contents of the Pass yet but weā€™re all on the same page over here: GW should never be P2W, it is a skill based event.

Extra Guild Wars battles will also not be purchasable.

The most P2W it will get will be along the lines of the old Sentinels - a feature that was and will be available for in game resources. We didnā€™t extend it beyond that. Nothing you can purchase for real money should give you a direct advantage in Guild Wars.

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Thank you, @KafkašŸ¦

I understand that you guys need to make money to keep updating and adding new features to this game. Itā€™s why this game has lasted for over 10 years.

But please. Leave monetization out of guild wars. But like you said, it should be a skill test to see how deep your knowledge and understanding of the game is and how careful you make gem matches and decisions. There is always an extra turn somewhere.

As a side note, it might be better to leave Immortals out of guild wars, but I donā€™t know how the community feels about this. We donā€™t know what ā€œthe newā€ guild wars will be like.

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Sharing this far and wide - thanks, great news

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Has there been any internal discussions that Gems might be entering a territory where thereā€™s a few too many Paid Passes to keep track of, let alone actually pay for?

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Thanks for the headā€™s up. I know itā€™s disliked to comment on spoilers, but sometimes itā€™s really good to get ahead of bad feelings about stuff that might be coming up and correct expectations before they sour.
Glad GW is staying free of P2W. Whether I end up liking the new version of not, thatā€™s a relief, at least. Definitely feels like thereā€™s too many passes and too much monetisation being pushed. I know the game needs to make money, but thereā€™s a limit how far stuff can be pushed before players lose interest. I hope this new pass, whatever it is, isnā€™t a step too far, but monetisation of GW definitely would have been.

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Weā€™ve been discussing the feedback around the packs, offers and passes:

  • Players have been saying they feel like too many are being pushed, feels bad
  • Content of passes not being as desirable, needs updating
  • Mention of value of resources/items/packs not aligning with how players feel about those items
  • Requests to extend VIP Levels past 20 and to update the bonuses for VIP Levels 1 through 20 as well.
  • Players have mentioned pricing options, more options for lower price points may be more desirable - while simultaneously not ignoring the first 3 points.

Those are the broad feedback points about in app purchases weā€™ve received. Thereā€™s definitely a lot more detailed feedback weā€™ve received which would fit under each of those broader points.

I donā€™t have any outcomes from these discussions to share though sorry, itā€™s ongoing.

Erm edit: Obviously the overarching - the less P2W the better.
Which is generally a philosophy we uphold as much as possible - even since before the game was first released.
Almost nothing in the game is pay walled for example. The things that are pay walled arenā€™t meta.
This is important to the team.

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I appreciate the ā€œalmost anythingā€ sentiment.
Hereā€™s the almostā€¦


Karakoth upgrade has been paywalled for years now. Which is made 3 times more annoying by the kingdom upgrade offers offering end game players Ingots at least 3 times a week.

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I wonā€™t deign to speak for ā€œthe communityā€, merely myself.

And my opinion is thus: If Immortals were limited to one per team, offense or defense, I think Iā€™d be fine with it. To me, the Immortals are ā€“ in part ā€“ a counter to the seeming ubiquitousness of Zuulā€™goth and Ctharrasque in every mode where they are permitted by the restrictions. Strategy takes a hit at times when itā€™s ā€œone button / one killā€ and the challenge becomes how to fill that beast more quickly and/or which enemy troop is most dangerous and needs to be nuked first.

Mind you, Iā€™d also like to see some sort of counter developed to the Immortal, much like Iā€™d like to see a(n additional) counter to Stellarix/Diamantina so that those donā€™t become the braindead, ubiquitous play. Maybe something with the re-spec of the spell/ability of the Siegebreaker and/or Godslayer would work there.

I donā€™t believe itā€™s intelligent game design when thereā€™s something thatā€™s obviously better than everything else. Iā€™d prefer a more nuanced system akin to ā€œrock, paper, scissorsā€ where there are powerful tools available for the player, but each of those tools has an obvious flaw that can be exploited. Leading to a scenario where youā€™d analyze what your opponent is trotting out there and pick an appropriate counter in the absence of a sledgehammer that simply crushes everything.

But I may as well wish for The Moon while Iā€™m at it. (The celestial body orbiting the earth, not the Tarot card.) I might even have better odds of obtaining The Moon.

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In the context of a dev talking about almost anything not being paywalledā€¦ Yes.


Nothing used to be paywalled in Gems of War in terms of progression. In this game, as well as life. Iā€™m much more willing to spend money if I want to. Rather than if I ā€œhave toā€.
So no, the intent to get players to spend money on a weapon does the absolute opposite of have me spend 5 more dollars on the game after Iā€™ve already spent well above my share to keep the lights on.

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I see that Indrajitā€™s Palace expansion planned for January 17. But it must be Hell Gate to be expanded before Indrajitā€™s Palace. Did something go wrong? Problems with Hell Gate?

(And I still do not see quest maps for some kingdoms in GoW Graphics: Silverglade, Vulpacea, Mydnight, Crypt Keepers, Indrajitā€™s Palace).


Surely this should be ā€œ[ ā€¢8 magic]ā€