Yes agree. That’s exactly what we need in some Kingdoms. Like this week’s Forest of Thorns could really do with a powerful mythic like that.
It already has one…called Rowanne lol.
And it would be even better if the Mythic would be an Elf type, js. So far the FoT Mythics have been Divine/Fey(Yasmine’s Chosen), Fey/Elemental(King Bloodwood), Divine/Elemental(Virago)
one of the nice things about hitting the first 2 enemies with its damage is that it’ll pop barriers before slamming the doomskulls. it’ll even take out the 2nd troop’s barrier if you happen to popcorn extra skull hits. so at the very least, it should be better than Bloodhammer.
Haunted doll reminds me of gorgotha, but she heals herself to full instead of cleansing herself, which makes her difficult to kill, especially if she keeps filling up herself and the rest of the team with mana. We desperately need a mana accumulator in Mydnight because the hero weapons are horrible unless you try to generate skulls.
With 45% skull dodge, she will have a slightly higher dodge rate that Artema (They should have just made it 50% imo, but skull dodge seems to favor the AI, especially against thief). She also inflicts terror on all enemies which can theoretically cause the entire enemy team to run away in a single turn, remove dangerous threats, and completely mess up the order.
I can see haunted doll/wand of stars, geomancer/void dragon/lyrasza being a fun team that will loop well, having 2 good tanks in the front, and void dragon dealing respectable damage that can ramp up pretty quickly.
It’s gonna be annoying to face - pretty nice Legendary that is a kinda Stella counter.
If we get more troops or weapons that generate gems or skulls based off of terrorized enemies like daemon child, haunted doll could have some nice foreseeable synergies.
(As a side note, we really need a half mana start to daemons as the team I mentioned above seems to fit that theme more).
I’m just ready to throw 3 on a PvP team with Elementalist hero & mana potions restrictions for defense
Haunted Doll looks strong. Its basically what I wished Abhorath was reworked to be… (I like the Remove All Gems, heal to full gimmick. But those traits make it unuseable).
Legends Reborn is this week and we can’t get the Kingdom legendary to live longer than 5 seconds.
Particularly nasty is that Haunted Doll is a Construct. So outside of necessary Elementalist battles, Half mana start Terror All is something fierce.
New note worthy stuff:
New Immortal and im guessing thats the new PvP shop mythic below it.
November Mythic looks pretty sweet too.
And found this that could be pretty useful too
Pretty powerful for a legendary. Tanky assassin devourer. Nasty…
•Immortal Raquyah has artwork that reminds me of divine ishbaala and helps Leonis troop type restrictions but should have created an hourglass gem at the start of her turn. I hate % based abilities that are too luck based.
•Ala Al-Din is powerful but feels like an “immortal famine.” I would have made it drain mana from all enemies, along with the aoe damage and made it create a purple mana potion at the start of his turn.
•Lucithrax helps out Silverglade restrictions and has a very useful summon, but Huanglong from shentang already has a similar final trait. Boosting magic is strong, but I thought of the trait “crystalized mana” from vulphire hunter when I first saw this troop. If Breath of Power gave 3 mana to all allies when matching 4 or more gems, this troop would have had more synergies.
I actually think that the crag maw will have more practical use than the mythics.
If you can get 12 skulls in the 5×5 circle, you can instantly devour something and get board control and mana. It feels like an upgraded great maw who helps out monster troop type restrictions.
Yeah Crag Maw looks like it might be fun, easy to counter in PvP but might be useful in green restricted delves, when you cant access irongut. Hope its good artwork.
The number of troops who (when fuly traited) have some level of immunity to Mana Drain makes me less confident in how wonderful Ala Al-Din can be. It’s not that this can’t be overcome, not with the prevalence of Curse and Stun effects these days (and how ubiqtuous Elementalist/Wand of Stars builds are), but it’s definitely a troop that needs a fair amount of support to be at its’ best.
And one that won’t show very well against teams with Invulernable Troops in it, because those things (when fully traited) are completely immune to Mana Drain and can’t be made un-immune by otehr effects. Such as other Immortals.
I accidentally had The Crag Maw in mind when reading what you said and that fit in place of Ala Al-Din 100%
Immortal Raquayah
- looks strong. low bar for an immortal, but at least its not doing 3 damage.
- That 3rd trait… the 3rd trait is a trait you can find on epic troops. (Daughter of Time/ Tempurath). Pass buyers may see the Awakened version in a year, free to player may never see the trait being stronger than 2 epics. If that doesn’t feel off, I don’t know what to say.
Ala Al-Din
So now that I’m in the spoiler corner where I’m hoping less people read, if it stays at 2,500 gold marks… I’m not buying this. You can’t microtransaction 2,500 gold marks quickly, so there’s no impulse buy and nothing about this screams I want it. 3rd trait is neat, but the only way to make that work is like… 3 of this mythic. Maybe other people love the 2,500 gold mark price point and we’re stuck with it… but this is probably 2x the price I’d be willing to pay, being generous.
Leucithrax
Seems ok, but I dont know a universe where someone doesnt just use a generic gem dragon over this. Amethialas is in the same kingdom, so the excuse to use Leucithras for kingdom events doesn’t exist. I guess level 1-100 where you have 10 magic and the boost ratios are doing something? Even then I’d just take my chances with an extra turn on Gem Dragons… 500 Dragonite isn’t bad by itself to get nowadays. Ignoring the damage, the 3rd trait doesnt stand out either. It just doesnt do anything special.
Immortal Scoprio
I’m never going to understand why they’re so obsessed with the zodiac mythics. I’m never going to understand why they’re making immortal versions of them either. … and they’re completely unrelated to their regular versions. If I get it to level 30, it seems great. If its less, then it does damage and is kinda boring.
The Crag Maw
Actually looks like a fun troop to play with. Even the seemingly random 3rd trait synergizes with its skill. Wish we had more troops like this.
maybe some day, someone can explain to me how these immortal hero weapons are worth 20 mana of one color. I’d pay 10 at most before I start looking into 2 color weapon options.
Nevermind the fact that all Immortal Weapons have a final trait which is super-niche, most of the time worthless, and can even be prevented from being used depending on Ancient Khet restrictions.
I don’t think any troop except stellerix type power is worth 2500 gold marks. I don’t think anyone likes that price point and are waiting for it to come into soulforge.
I honestly think that the devs are bringing back immortal versions of their zodiac counterparts to make up for them being so horrible even though they will never admit it.
There are a handful of them that are pretty good with the right team set-ups and restrictions. (Piscea, Aeries, Cantur, Leio and Gemini come to mind) But honestly, they’re just going to turn them into true damage pokes with awakened traits almost no one will get to use. They’re hoping that people will pay for them so that they can add something new for people to pay for.
If you have Stellarix, you don’t need Immortals. And if you don’t have her yet, ignore this content and focus on getting dragonite.
Maybe they will make Immortal Piscea curse and devour all enemies on 4 or more gem matches, but I’m not paying to see that break the game…