This faction is weird. I kinda wish they were “either” rather than “independent” chances.
Scarab Knight is the tank but the Legendary does True damage and Beetle Blade instakills it.
The Queen Beetrix is so much similar to King Gobtruffle yet so much worse, it’s embarrassing. Why release new troops if you’re not going to, you know, release new troops?
It’s disappointing that the legendary was changed in a way that doesn’t address the fundamental issue with the delve. I suggested (somewhere) just making it do straight AOE damage, or making all options do damage in varying ways.
I hope someone finds and posts a consistent way to win with 10ish power potions, other than spamming skull generation and hoping to not die.
Anyway, Deep Hive looks fine. Probably in the easier 50% of faction teams, so I won’t complain about that one. (Well, the RNG design is very frustrating, but it’s a legitimate design decision. Ok, no more complaining from me.)
I think the cleanse all is really undervalued, it could easily go on any gobtruffle or loop team and without stunning it, you are screwed.
Without obsidius or a good EoE team, it will definitely be an annoying defense troop. I see the whole package as a sidegrade, this troop is more universal and even though the spell is overall worse, it’s harder to stop.
Can I assume that once the Invasions become a weekend event, in the future they will cease to be a guild event and become an individual event like the Bounty?
I just saw. Thanks for the confirmation.
I just got a flea behind my ear here. If Invasion becomes a weekend event (like the Bounty), but remains a guild event, on the weekends that the Invasion comes, will we have two overlapping guild events? (in this case, the weekly event that is already happening and the added Invasion event over the weekend).
Gems of War becoming more and more hardcore.
Beetle Blade Protect the Hive Deal [Magic + 5] damage to an Enemy. If there is 13 or more Brown Gems, deal triple damage.
Because it is a low cost troop and has brown mana in its composition, I can even use it on a brown team in the future, certainly with Mountain Crusher as the hero’s weapon. It is also possible to use it on a team that has Apothecari, to guarantee triple damage.
I would say that it is already a troop more likely to use outside of Delves than 90% of those that already exist.
Moth Mage Metamorphosis Deal [(Magic / 2) + 1] damage to all Enemies. There are independent 25% chances, boosted by Brown Gems, to gain an extra turn and half my mana back. [0.01]
I do not like troops that use Magic / 2, however, we are talking about an ultra rare troop, so it would be unwise to give him very high damage.
Obviously, it is not a troop that I would put on one of my main teams as it is an ultra rare that does not provide support for other troops on the team.
However, the chance to win an extra turn and recover half the mana (separate chances, of course), gives you a greater potential than many ultra rare troops in game.
Perhaps in an event that requires the use of Wildfolk / Mystic I would use it on a team. I am not going to declare that it is a bad troop, because for rarity, it has its efficiency.
Queen Beetrix Hornet’s Nest Create 9 Green and 9 Brown Gems, then deal [(Magic x 2) + 6] true scatter damage. There are independent 40% chances, to gain an extra turn and half my mana back.
As mentioned, this legendary gemmaking resembles that of King Gobtruffle. However, Goblin generates mana colors and is 100% sure to win an extra turn, which is not the case with Queen Beetrix.
While King Gobtruffle does not have to worry about the gems generated, because if he leaves a brown or green combination that generates an extra turn, he will use it himself, Queen Beetrix risks leaving a combination like that on the board and not winning the extra turn, providing all the advantage to the enemy.
Despite true splash damage and the chances of winning an extra turn and recovering half the mana (40% each), I will certainly never use it. The risk of me creating gems and combinations of extra turns and leaving it to the enemy is greater (60%) than the chance that I will benefit. It is a troop that does not fight for the team it is on, on the other hand, it works for the benefit of the opponent.
I must remember a legendary faction troop I use a lot, The Deep King, which deals true splash damage to two enemies. I trust his damage much more without gaining an extra turn and generating gems for the enemy on the board than in Queen Beetrix.
To end the inefficiency of yet another legendary faction troop, its third trait is common in the classes most used by the hero. I feel that creativity was lacking in creating something more effective and exclusive for her.
Scarab Knight Scarab Shield Gain Barrier and [Magic + 1] Armor. There are independent 25% chances, boosted by Brown Gems, to gain an extra turn and half my mana back. [3:1]
I will coolly summarize my thinking. A tank who gains barrier and armor and has a chance to win an extra turn and half mana back, increased chances by a miserable brown gem bonus (3: 1). For an epic troop, it is quite weak and inefficient. I’m not even going to list the number of better tankers we have in the game.
Perhaps he is effectively controlled by the enemy, winning an extra turn, but that will not change the fact that he is a bad tank. It is the type of troops that only serves for the collection, unfortunately.
In short, Beetle Blade and Moth Mage(rare and ultra rare) may come to be used in any event that requires specific troops where they fit. They are not good troops, but they are not completely disposable.
On the other hand, Queen Beetrix and Scarab Knight(legendary and epic) are terribly bad.
Looking at these four troops I see a complete waste of troops in the factions. In my opinion, we should have 4 troops that complete each other, where their skills benefit each other. However, not only are they not helping each other, they are not useful on other teams.
I would like to understand the logic in the creation of troops so weak compared to the troops created 2 or 3 years ago, much more efficient.
The only thing sadder than everything I said above, is to think that the troops of the Lyzzara team are even worse than these …
It is true. But between her and Diviner, which is a ULTRA RARE TROOP that generates mana (with 3 side effect options, which gives magic to all allies something I love) I would prefer Diviner, even if the chance to clean the allies’ negative effects have a 1/3 chance to activate.
Apothecari is an ULTRA RARE TROOP great for generating mana and clearing the negative effects of all allies.
The Devoted is another ULTRA RARE TROOP that removes negative effects from allies, in addition to creating gems of the chosen color and granting armor to allies.
I honestly believe that she could have a more useful and original trait than this, not that it would change your extremely risky skill to use, with more chances of a disastrous effect for the team than a beneficial effect.
Needless to say if we compare it to Divinia, which also removes negative effects from your teams on your skill (leaving traits for other features).
If one has a team with Beetrix and Gobtruffle, you can put Beetrix in the back on blue or green GW days as support and have a reliable cleanse to stop Gobtruffle being frozen and unable to loop. Apothecary can’t do that without consuming and thereby blocking Gobtruffle’s mana colors, and Voice of Orpheus isn’t in the same colors so can’t be used for GW days - plus VoO is much harder to get than Beetrix.
Yes, Gobtruffle is strictly speaking better. I’m dubious that I would ever pick Beetrix to use as a looping troop with that RNG factor. But anyone saying they’re worthless just isn’t thinking hard enough yet.
I also still think the faction’s theme is a load of Censored Words (I led with something like that), and factions have been going down hill for longer than I care to remember, but my point stands.
I understood. It sounds like a Bounty Event (from Friday to Sunday), with less rewards and fewer battles, but still with the guild’s teamwork.
However, another event will take the place of the Invasion, continuing to be four weekly guild events per month. In this case, in one of the weeks, when the Invasion comes over the weekend, we will have two guild events active at the same time, the weekly and the Invasion.
I see Gems getting more and more hardcore.
As I like challenges, I am not opposed. May new activities coming soon to entertain us.
Faction troops aside, we’ve been kind of on a roll again with weekly troop releases, and that looks to continue with P4-NTH4, a solid troop for scaling content that new players in particular will really find useful (a la Kryshound).
Mecha Rat won’t see use outside of bounties, but it is one of the few bounty troops that can summon, so it may be a viable option one weekend a month?