Some major spoilers:
- [ARENA_REROLL_QUERY]
Compete with this team?
Still in the works
5 | [SHRINE_00] | Statue of Wealth | |
---|---|---|---|
6 | [SHRINE_ACTIVE_NOT_FULL] | This offer is active! Win more %1 in battle to improve it’s value. | |
7 | [SHRINE_FULL_TIMED_HOURS] | Your Shrine is full! The offer will be active for %1h %2m | |
8 | [SHRINE_FULL_TIMED_MINUTES] | Your Shrine is full! The offer will be active for %1h %2m | |
9 | [SHRINE_OFFER_ACTIVATES_AT] | The offer activates when this Shrine has %1 %2 |
…?? wait and see I guess?
Doomed Staff
Deal [Magic + 8] scatter damage, +5 per Tempering level. Curse all Red Enemies and Enchant all Red Allies. If the Enemy has a Doom, gain 5 Magic.
Red
18 Mana
Monday
Dec 14, 2020
56 Days
So that’s the next cycle… Because its scatter damage, its kinda not impressive. Curse All and Enchant All of a specific color is too narrow and they recently released troops that have a 3rd trait that Curse All and Enchant All.
shrug Not feeling it.
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Flame of Anu is 24 Mana and is Red Yellow Blue. Same colors as Champion of Anu. Not really convenient for an Anu themed team (not that anyone is likely to set it up), but ok.
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December Mythic:
Pan
Arcane: Light & Forest
Base Rarity: Mythic
Troop Type: Wargare, Beast
Troop Role: Striker
Golden Horn
Deal [(Magic x 2) + 5] damage to 3 random Enemies, and knock them to the back.
Mana Color: Green, Yellow, Brown
Mana Cost: 24
Trait #1: Wildfolk Bond
Allied Wildfolk gain 2 Life.
Trait #2: Impervious
Immune to all Status Effects, Devour, and Mana Burn.
Trait #3: Totem of the Vale
All Wildfolk Allies gain 1 Life and Magic when matching 4 or more Gems.
Where to begin:
Pan… from Pan’s Vale. Okay.
This is basically Mambasira that only hits 3 targets (or a TINA-9000 without the true damage) that knocks things around randomly.
If Mambasira didn’t exist, I’d be more interested, but now… ugh. Where’s the creativity at? Can we just redesign Mambasira then just admire this troop instead?
Techically, IF you like this troop, THEN medaling this troop isn’t bad as its a Striker. 4 attack/4 magic… You’d get 24 value of damage from upgrading it.
Trait #3: Totem of the Vale
All Wildfolk Allies gain 1 Life and Magic when matching 4 or more Gems.
Its another case of Hyndla Frostcrown and The Grey King does this 3rd trait so much better. Why does this troop get such a boring 3rd trait? I strongly dislike seeing 1/1 traits on a Mythic. That used to be left to Legendaries.
If the spell gets super bloated from having 2 Life and 2 Magic on 4/5 match, just give it a different 3rd trait then (in my opinion).
Besides, its a Wargare, meaning you can just pair this with Persistence for 4 to all stats on 4/5 match. That completely overshadows this 3rd trait.
Create a Green Storm at the start of every turn or Explode a random Gem when matching Green Gems are both still open.
Its frustrating, because there’s a lot of good ideas being implemented on other troops or are still left on the table, yet the Mythics are slowly becoming less interesting.
I mean this is what I wanted Mambasira to be at the minimum… damage with a secondary effect. I can’t be disappointed at Pan, but I can be upset at the idea of Pan.
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The Ghost Queen (Legendary) is scheduled to be release Saturday, October 31st. The date itself makes sense, but a Saturday release? Interesting.
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Tomb Knight is a destroy a column version of Summer Knight. It might be stronger if it stays as is since Summer Knight is Magic/2. Will be an interesting addition to the Arena.
https://www.taransworld.com/Spoilers/Troops/Troop_K09_22_english.png
I wonder if we’ll see more in the next day or two.