Hopefully this is in the right place for this, as I want some experienced player input on my team. Also, this team is finished or final in anyway except for maybe Mr. Nicol Tesla the Dwarf himself as he just seems WAYYY too good.
So, I have a thing for artifacts…just ask anyone who plays Magic The Gathering with me. So, since Constructs are obviously on a similar level…I HAD TO HAVE A CONSTRUCT DECK! Though to be honest, I wasn’t super hype about it until I unlocked Sparkgrinder and was blown away by his potential. Oh, and keep in mind, this team will be a Forever Team: aka, we are talking max stats, full ascension, all traits. Also, I’m VERY aware of the Mechanist Class and the Dragonator 8000 and all the ridiculous stuff that can result from my hero being considered a Construct…but PS4 doesn’t have classes yet…but I hope we get them soon!
So, this is the team I have so far, in order of my team comp:
Banner of Progress (R/Y)
Fortress Gate (Lvl 5, No Traits)
Sparkgrinder (Lvl 6, No Traits)
Deep Borer (Lvl 5, No Traits)
Steam Turret (Lvl 4, No Traits)
The team works like so: Fortress stands there (and eventually falls on people), Sparkgrinder keeps peeps alive and helps them hit like a truck, Borer taps off Sparky (fills up mana when there are no matches) as well as getting Fortress and Turret refreshments, and Turret…well, Turret does… sigh
Is it too obvious which one I feel like replacing the most?
I REALLY don’t like Steam Turret, I just REALLY don’t like it, and here are my reasons why, in no particular order I guess:
- His ability costs 10 mana, the second highest on my team
- His colors are Br/Y, which means he gets mana only after Fortress or Sparkgrinder, and only when they are full…so not very often.
- He doesn’t start providing Soviet levels of damage until Lvl 12
- The enemies damaged by his ability are randomly picked
- The damage is spread out instead of being the same for each enemy (a la Terraxis)
- The damage is spread out between randomly-picked enemies randomly (‘Oh, he only has 2 Health left and no armor? I’ll deal 1 damage to him, and 4 to this guy’) This makes me only use him when there is one enemy left so that he can be of actual use.
Honestly, the only reasons I have it in here are for the tanky stats it has and the fact that it gives me the Lord of Gears for having two Adana troops.
Now, there aren’t TOO many construct choices, regardless of the version you are playing, but here is the list or the remaining Constructs:
They all have their perks, but currently the only one I’m interested in replacing on my team is Steam Turret, but if you guys have any input at all, feel free to leave it as this game is pretty nice about letting you try different stuff…even though leveling takes time,
Blast Cannon can burn with skulls when fully committed, can boost his mana gain, and deals decent damage plus a silence…but his target his random and only hits one enemy, his first trait is likely to get little use, and his colors conflict with Fortress, Sparkgrinder, and Borer.
Carnex looks to be VERY tanky with good damage potential when maxed out and he offers mana from a color that normally does nothing with this team…but his other color conflict with Sparkgrinder as well as Borer and his ability…well, I guess it’s kinda like a more offense Fortress…I guess it would have potential. This is one of the two that has my most intrigued.
Flame Cannon can be very tanky and can burn on skulls with investment, and deals damage to all enemies with a chance to burn with his ability…but his ability damage is piddly, the burn chance is VERY low for a status that can be remove without any effort, and his colors conflict with Borer and HEAVILY with Sparkgrinder.
Goblin Rocket (a card I was pleasantly surprised to find out was considered a Construct) gives an extra turn (which is always pretty huge) and can do major damage to an entire team…but the damage is randomly targeted (meaning no consistent adjacent damage) and his colors conflict with Sparky and Borer, not to mention I won’t get a Kingdom Buff if I run him.
Tankbot 2000 has an ability that I think would be useful at all levels considering he first steals armor (which adds to his) and THEN deals damage to the same target (at Lvl 1 and against someone with 4 or more armor, he’s effectively doing 8 damage and gaining 4 armor…that seems pretty good, and it only gets better with age! ) He would be getting 75% out of 100% when it came to Fire Brand (that’s if Fortress Gate stays and doesn’t get replaced by another Red user, but Gate is SOOO tanky and so good as a PvP lead!) and his other traits are great…but his colors conflict with the rest of the team (no Brown until after Gate and no Red until after Sparky and Borer, unless the team gets swapped around which isn’t too likely) but he would get mana from Borer and seems like he would get minimum two abilities off per turn (which at max is effectively 21 damage against someone with 4 or more armor, holy moomooz! ). This is the second one that has my interest.
Well, what do you guys think? Right now for me it’s either swapping out Steam Turret for Carnax or Tankbot 2000. Please, give me any insight or ideas, I’m always open enough to read and consider.
Once again, CONSTRUCTS IS A FOREVER TEAM, and I will be hitting the PvP with this team a lot…so the goal is to make this deck as good as possible!