I already posted this in another thread, but I’m posting here again for visibility. I have a strong inclination to believe that the current numbers of tower kills required for **each** reward stage are intended to be the **total** number of kills required to close out that reward stage from the start of the event.

Some visual aids:

Our guild’s current standings showing a total of 584 kills

We are at 324 of 500 on stage 6, so clearly the counter gets reset with every reward stage.

Stage 12 alone takes 5250 tower kills.

The sum of all stages is 16935 tower kills.

I have 48 towers after completing stage 7-1, pefect plays after day 1 with a t3 purhcase. Assuming 1 more Valraven in stage 7, that is 60 towers entering Citadel for a total of 68 tower kills by tomorrow. Every subsquent day will give me at most 16 tower kills, for a total of 148. Extending this to a full guild is 4440 tower kills for perfect plays throughout. Teir 4 for the entire guild is another 600 kills, still not putting us in range of completing stage 12 with a perfect run, unless I assume I’m *also* short one valraven somehow that everyone else got (or I see two valravens tomorrow within 4 battles), which puts us at 5280, just barely in range with full t4 purchases and completely perfect plays if stage 12 **total** was 5250 kills. Not ideal, given this is still worse than the stated intended point of “90% of the way to finishing with t3 puchases and perfect plays” like raids, but it is a starting point. To put it in perspective, 16395 would require 3 t7 purchases from every single member of the guild and a 4th t7 purchase from 5 additional members (~3k gems per person) to be *barely* within range with perfect plays, which nobody is going to do.

The only reasonable assumption is that there is a data entry error on the tower kill number requirements for the table. Whoever did the data entry for the tables input the **total** number required for each stage on the table, when they needed to input the difference of the number required for the current stage and the last stage. For example, on whatever table is used to decide the requirements for tower kills, stage 1 is input as correctly as 10, but stage 2 should be input as a 15, **not** 25 on the table (for a **total** of 25 by stage 2), and stage 3 should be input as a 25 on the table **not** 50 (for a total of 50 by stage 3), stage 4 as 50 (for a total of 100 **by** stage 4)… hopefully you get the drift.

@Sirrian @Alpheon @Nimhain @ozball @saltypatra @Cyrup

Please, **please** look into this before people have already wasted the gems to progress past what *should* be the endpoint of the event.