Did you guys see this teaser I posted on our Twitter?
There will be something that can happen in your explore battles that will enable you to earn higher rewards! Also, there is a repeat button. We have often been asked about it and we are excited to be able to bring it to you soon.
@Saltypatra I āloveā how you can not tell if ācontinueā or ārepeatā is selected. Perhaps if they were completely invisible it would be more fun. Just friendly UI feedback prior to releaseā¦
Hrmmmmā¦ pretty sure that this picture is missing some critical context here.
It looks like the star rarity has been removed from the cards, but the rarity color remains.
The 20k gold is a Legendary-tier reward, which means it isnāt likely to be an āevery runā reward. The bag of gold, as a separate reward, means that something triggered it to appear.
Soā¦ some kind of task/challenge-type reward for playing on the new, harder difficulty for Explore?
Man I wish I had that repeat button like a year ago, when I still played explore regularly. Iām glad we are finally getting it, though.
Or a way to dump treasure maps, so you can use them with an explore to just gain a little bit extra random reward on top of what you would normally. This is an idea that has been brought up several times in the past, and it would be nice to see this implemented.
For PC/Mobileās tap/mouse interface there is no button āselectedā in an interface such as this. We donāt have a selection indicator for buttons unless we use a controller specifically, because we can just click or tap to activate any button currently on the screen. With the controller activated, it is still pretty subtle, but clearly the controller is not activated here (or the capture was on a frame where the pulse for the selection overlay was completely transparent, which, granted, probably shouldnāt happen either, since this is only the case for some of the menus).
Iād be willing to bet, though, that using the controller interface would have the prompt start on ācontinueā rather than ārepeatā. On the one hand, it would be counterintuitive to have any sort of menu selector not start out on the top/leftmost option. On the other hand, most people are going to press āRepeatā, or at least āRepeatā will be pressed a lot more than āContinueā (at least intentionally, because there is little reason to ever just do a single explore and then do other stuff in the game immediately), so it would stand to reason to have that either be the leftmost option or default position for the cursor. Either way, muscle memory will probably compensate for it over time, so not a huge deal, as at worst you have lost a few seconds by clicking the wrong option.
Honestly, thoughā¦ I am also a bit worried. Remember what happened the last time we were able to gather more gold thanks to 4x speed being introduced? Yup, guild task nerf because of more gold incoming in the economy. Now we get the repeat button and another way to make gold, however reliable it may beā¦ so I cannot help but also be a biiiiiit wary of another task nerf or whatever.
There are two amounts of gold in the picture so maybe thatās just a new icon for large amounts of gold that may, or may not, come among some other minor rewards. Maybe a bounty from some troops?
And if we happen to get more stuff to spend gold on, this boost in rewards would be handy in many stages of the game.
Thatās a good point - we do know, after all, that we will get more troops a week obtainable by some new event. If we need gold for that, we likely donāt have to fear a nerf. I hope it will be that way.