Man I wish I had that repeat button like a year ago, when I still played explore regularly. I’m glad we are finally getting it, though.
Or a way to dump treasure maps, so you can use them with an explore to just gain a little bit extra random reward on top of what you would normally. This is an idea that has been brought up several times in the past, and it would be nice to see this implemented.
For PC/Mobile’s tap/mouse interface there is no button “selected” in an interface such as this. We don’t have a selection indicator for buttons unless we use a controller specifically, because we can just click or tap to activate any button currently on the screen. With the controller activated, it is still pretty subtle, but clearly the controller is not activated here (or the capture was on a frame where the pulse for the selection overlay was completely transparent, which, granted, probably shouldn’t happen either, since this is only the case for some of the menus).
Not selected/not currently using controller interface:
I’d be willing to bet, though, that using the controller interface would have the prompt start on “continue” rather than “repeat”. On the one hand, it would be counterintuitive to have any sort of menu selector not start out on the top/leftmost option. On the other hand, most people are going to press “Repeat”, or at least “Repeat” will be pressed a lot more than “Continue” (at least intentionally, because there is little reason to ever just do a single explore and then do other stuff in the game immediately), so it would stand to reason to have that either be the leftmost option or default position for the cursor. Either way, muscle memory will probably compensate for it over time, so not a huge deal, as at worst you have lost a few seconds by clicking the wrong option.