Joining a tie in a class event is a little tricky, each of the 5 battles is worth different points and if you lose a troop you lose 1 point with no way to make up that point. Usually if that happens then as a courtesy everybody else will purposefully lose a troop in a battle so the points will be even still. This obviously requires communication. I don’t recall if this was the case in the event in question but maybe it was?
It does not require communication. It requires math. I stopped to do the math but in the mean time 2 people moved. That’s what happened. Those 2 people can disagree all they want but that is what happened. If you have a known person that has broken a tie before perhaps they would have been smart to do it but I had never broken a tie before. Not liking someone is not a reason to think they are going to break a tie. I can not like a person in another guild and still share the reward for 1st with 20 people no problem. Look at it this way. If someone already has 2 Zuul then why in the world would I care if they got a 3rd. There was no other boss troops back then. I needed 1 power orb and had zero incentive to make sure another person didn’t get it as well. If they had thought before moving then they maybe could have avoided what happened.
As I previously said, this reads like a highschool clique.
I don’t know the whole story here between you two. What I do know is that you say people need to ask permission. That’s the “right thing” to do and is “common courtesy”. It is neither one of those. You made an arbitrary rule.
If someone breaks a tie, that’s one thing. But needing to ask permission to join, really?
Okay @Snooj, that’s all well and good, but you seriously think you can just join a tie without asking and still sit with us?
If everyone is tied at 12k and I have 10,200 and 2 people at 12k move then who broke the tie? Asking for a friend. . That’s what happened.
That gif is perfect and exactly how I imagine this.
This is stupid and something needs to be done, It’s either way and someone gets hurt. Building a tie is great team work by the community or it’s cheating. Not joining a tie makes you a cheater in everyones eyes, joining a tie makes you a cheater in someones eyes. So much bad blood on this subject, I don’t even wanna go for that orb ever again. Simple solution, close the leaderboards and add personal reward tiers to the games, just as there are guild rewards.
If you don’t have notifications on you probably won’t know you have a message until you actually check for it. On Xbox I get a lot of messages from random people asking my gender or age and some abusive messages when I play GTA so I turned notifications off and one of the people on my friends list once sent me a message that I didn’t even see until months later.
This discussion is becoming utterly ridiculous. So now players have to ask permission to score a certain amount of point in an event if that amount of points is going to make them join a tie for first place? That sounds a lot like entitlement and elitism to me.
That’s just bullshit. Any amount of points you score in an event is no-one’s business but your own.
I understand that the players that are already in that tie may become nervous if someone new joins the tie, but that is simply the risk they chose to take when agreeing to collude on making a tie for first place.
Can I just say this is the most ridiculous thread I have ever read?
I laughed so good over a few comments, this may beat the old Vangor thread of Harold.
Well since you asked for permission first.
Yes you may.
But had you joined the conversation without asking (or joined a tie without asking) then…
Thank you.
It’s supposed to be generic example. The principle is basically the same, an exercise in cooperation to maximize the sum of benefits over all participants. If you want to talk specifics in regards to GoW events:
- Max benefits is reached by as many players as possible going for a tie in the first spot
- Cooperation is easier to achieve with someone taking a lead role, e.g by telling participants at which score the tie is supposed to take place
- Things likely to disrupt current/future cooperation:
– Participants breaking out of the negotiated tie, lowering the trust level
– Participants attempting to exclude other participants, creating a second party going for the first spot on their own
There aren’t any means to prevent someone from intentionally disrupting cooperation attempts. And there shouldn’t ever be any, everybody is free to score as much as they want. However, players “not playing ball” (as in “trying to make everybody lose out, for the laughs”) may find their guild options somewhat limited. Few like to play together with That Guy who just wants to see the world burn.
As for the recent Xbox drama, feels like a lot of confusion and misunderstanding is going on there. Maybe they’ll figure it out and cooperate, then everybody will benefit. Or maybe they’ll each insist on being right, then everybody will lose out. It’s actually quite fascinating, you’d think they’d just need to shake hands and start working together but apparently they need to assign “blame” first. Maybe they should toss a coin.
This issue happened like 2 years ago. The person that brought it up just repeated the lie that was told him by his guild mate. He was not involved. 2 people got ants in their pants when they saw me coming thinking I was going to break tie. I was 2k away and they were not taking chances so they moved. I had already stopped to do math. I then went nuts making them do same. I spent gems and they spent cash so the joke was on them. I did stop about half hour before reset so another person could join the higher tie. I let them but the top person would not do it unless I stopped. That was first tie I ever tried to join and there is zero data of me breaking a tie. The fact that our 2 guilds have never liked each other is what I think clouded the person’s judgment IMO.