I believe the ranking for this week was based on the individual guild wars scores last week. At least that’s the case in our guild.
Yeah about not letting guild wars change members after week starts. What is to stop guilds from recruiting someone from another guild just to fight their battles then go back to other guild? I could see it being abused and should not be changed
That wasn’t the case in our guild. No bad feelings about it. That’s just the way it is.
Perhaps you would like to explain your negativity.
Just making noise from the back doesn’t count.
Not a conversation stopper - try harder.
Edit: Just pushing your buttons - we’re fine
this would allow a bit more relaxed play, and top guilds could still occasionally take low levels in without suffering as much, i like it
Not sure if this is the appropriate thread (GW feedback perhaps) but the Guild I’m in is probably going to lose about five of our members by weeks end, which is disconcerting to say the very least. I don’t wish to air any dirty laundry but I think we’re going to lose the Casual But Productive members of our group.
Just some musings: before GW I could break Guilds down to three groups: Hardcore, Moderate, Casual. My Guild I would classify as Moderate - we stay in top ten and get all our Guild Tasks done but don’t invest as much trophy time as the top few. What GW is appearing to do is to tear apart the Moderate Guilds and force them to either be Hardcore or Casual with no grey area. This can have devastating consequences down the road.
I for one would fit into the demographic of someone who puts in a hour (or two) a day on average but plays the game to wind down and relax after a long day at work and taking care of the family. Call it Zen Gaming for lack of a better term. This may get sneered at by the Harc0re G@merZ but I honestly believe this demographic forms a not-insignificant chunk of the GoW player base. Honestly we’re swapping gems on a board controlled by the AI, not playing friggin Call Of Duty! Guild Wars is introducing a level of competition and stress in these productive “Zen” players and they’re usually the ones to bail unfortunately. I’m sticking it out because I feel I already invested too much time and resources into my account but I can clearly sympathize with those who don’t.
So doing top 25-27 would be a pressure valve to help salvage the Moderate grey-area Guilds from hemorrhaging their players, many which are long-time productive players and people whom we’ve formed bonds with.
Got your attention didn’t it, (winky face)
Just thought I put my two cents in.
Ha ‘relentless’, hardly!
I’m too fickle in nature
reduce it to 15
How about selecting a good 7 payers -SEVEN SAMURA from each guild
to battle against opponents ELITE 7 DEFENSE ?
This way smaller guilds can be participated.
This number dimishes quickly.
How about no battles and use trophies to determine ranking of individual players…
Well, after some sober reflection (Yup - don’t post when you’ve got a gut full of Amber Nectar) after reading the comments here I have to admit that I have finally jumped over the fence and am standing with those who would like to have the numbers reduced per Guild fighting the battles for fame, glory and recruitment.
The stress on our members is, surprisingly, extremely high considering the daily effort that has to go into taking part effectively in the Guild Wars.
Oh, my unbroken record of zero losses ended today. Gaaaah… but, that’s another story.
I still love the game <mutters to himself while walking away - head downcast> but hate the Rock$tars (just for today)
Hey everyone, I’ve been following this thread pretty closely and collating all your feedback. Thanks for all the ideas and discussion! I’ll be passing it all on.
I think the devs have added enough content that players or guilds shouldn’t expect to compete for #1 in everything at once. Before GW, the top guilds were determined solely by trophy count, which meant PVP. Now there are two ways of measuring #1ness: trophies and GW rank. But the two modes require very different play styles, and not every player will be willing/able to do both. (This is in addition to the event stones that were added recently, which might require yet a third play mode.)
Now, this is a whole lot of projection, but I don’t see it as a problem that a guild would have to decide whether they want to compete in GW or compete in regular PVP. This might mean shuffling players around, but it’s not the end of the world if guilds segregate into “GW”, “PVP”, and “casual” groups.
Edit to add: of course, the more players there are who self-select into GW-hardcore guilds, the fewer of those guilds there will be, and the easier it will be for my (very casual) guild to climb in the rankings.
Totally agree. My sincere apologies @Hoop. I misunderstood what you wrote. My bad. I’ve deleted my comment and given you a like.
I agree with you. I merely pointed out that the GM need only mark (a button that changes from green to red) three, for example, members who are not to be included in the Guild Wars for that week. I’m assuming they will be those with real-life issues. Some GM’s may decide to select their weakest players (if there are no real-life issues with their members that particular week).
Ah then yes, we are in agreement
I actually agree with what you wrote above concerning Guild goals. However I believe you misunderstood the proposed change is not at all designed to exclusively help the very top elite Guilds get to #1. Its goal is to ease ALL Guilds so they can accommodate a few of their members having any type of real life issue without penalizing the every other member. For example just because 1 guildmate has a family member in the hospital should not cause the other 29 members to loose out on what they “bought in for” at the start of the week.
Carrying this further logically: The developers by creating a resource sink with premium currency (Gems) want players to “buy in”. After a few times of having 1 member of 30 having some type RL issue be it a(glitch, bug, Internet issues, family emergency, work, vacation, etc.) players are going to learn this is risky (not due to guild performance) and will reduce their “buy in” according.
Already happening…