It has been suggested in other threads that when competing in GW, getting 30 of 30 members participating is a bit daunting.
Add to that the fact that guilds are currently dealing with members leaving because of GW reqs and the issues with reset, rewards, and newly added members being ineligible, and the request seems more and more warranted.
@strat points out: [quote=“Strat, post:18, topic:23466”]
For example with the Guild chests you can get a max 40,000 chest with 27 people
Taking that into consideration, apply the same logic to GW that the devs, rightly, applied to Guild Chests. All 30 guild members are entered and are eligible to participate, however, only the best 27 battles are tallied for the purposes of points.
- Up to 3 players per week can be assigned a “vacation” by their Guild Leader.
- If all are participating, it would allow for up to 3 unlucky RNG losses to be discarded each day.
- It allows for life to happen within a guild which was the reasoning for the change to Guild Chests.
- If a Guild Member drops mid week, the whole guild is not punished for one persons behavior.
Truth be told the benefits are manifold, and the fact that the devs already set the precedent of understanding that the few should not punish the many with Guild Chests, I believe this is a natural step for Guild Wars to take in the weeks following.
Should the Devs reduce the tallied battles from 30 to 27?
Share your thoughts below!