So i have this team and it pumps up the jam.
I can’t take credit for coming up with this build but I came across it when I did an invade and it ate my Gobster team quite easily. So I stole it. And it works nicely.
Banner of Scales +1 red +1 blue
Glade Warden 3 traits
Valkyrie 3 traits
Hero with Sheggra’s Heart
Sheggra 1 trait
With Celestial armor on normal difficulty and if you can get the loop going the souls max out at 90 and the prize is always over 1000 gold. Double duty for pvp. Farming will be only for traitstones.
Thrall, The Conqueror
Troops:
Thrall
Anointed One
Atlanta or Elwyn
Hag
Banner: Old God +2 purple
Bonuses: 4xHuman: +2 Armor, +2 Attack, +2 Life
3xDarkstone: +2 Armor, +2 Attack
Frenzy/Suffering make a great pair of abilities.
Thrall, kept having me think of the B-movie Kull the Conqueror.
I keep looking at Thrall, and it seems like such a powerful common, so I’ve been trying to work it in a deck. Suffering give mana generation, a board shake, and an extra turn (conditional.) Thrall’s health is also quite high. At legendary, with the bonuses, he hits 40 life! The Anointed One, fills the board with red, and can get great levels of attack and life.
The Hag is interesting. Jinx seems ok, but she is like Brian the Lucky’s grandmother. Inflict a status on the enemy, and give out a random stat. If she hit’s magic on the Thrall, he can gather 18 gems.
Atlanta or Elwyn - Some Human that helps the deck run.
I don’t remember where I saw this one, but it’s a nice one for newbies like me who don’t have a lot of cards yet since the cards are all easy to get. I always got frustrated reading the forums at level 80 when people were recommending all-legendary teams.
This team is great for farming souls and gold, but also does a fine job wrecking house in PVP, at least in the low 100s where I still am:
You don’t even need any traits for this team to be effective, though traiting for the mana bonuses on Alchemist and Valkyrie will speed things up.
Banner: Red and Yellow (considering switching one of these to purple with the recent skeleton cost change)
Skeleton (common)
Alchemist (rare)
Valkyrie (rare)
Sunweaver (epic, but rewarded for completing a quest chain)
I was playing this team when Valk and Alchemist were level 10 and Sunweaver and Skeleton were only levels 7-8, and it was still cleaning house (though the skelly had a tendency to die early with that low a level).
Play is simple. Match red whenever possible, yellow, blue, or black when not. Alchemist powers up in two red matches if you get his second trait. After that, you just look for match-4 opportunities when popping Alchemist and Valkyrie and keep the free turns rolling. Back when Skeleton was 9 mana, by the time Sunweaver buffed him you’d probably had an incidental purple match and he was full. Best to wait to pop his skulls when Alchemist and/or Valkyrie are full so that if you get a bad configuration, you can just change gem colors and push them into a new configuration.
No idea how it plays defensively. For all I know the AI is sitting there buffing Sunweaver the whole match instead of the skeleton.
The downside is that until you get the skeleton to max level, he dies easy, and while the match is still pretty easy to win with him dead, it takes a lot longer. All that mana color control makes this great against rock worm teams and the like, too.
Only problem I have with this team is that I don’t have any level 10 kingdom bonuses yet, so when fighting people who are maxxed out, if you get a bad initial board layout and can’t charge sunweaver in the first few turns, your front line starts to drop fast. Generally that’s only happening against max-kingdomed goblin teams though, and I expect it’ll work out once I get my own kingdoms buffed.
I tried pretty much the same team with a traited Glade Warden for true damage, but without kingdom bonuses or multiple ascensions, the Glade Warden was just too squishy to start out in front, and his spell doesn’t really fit the team too well and feels like it’s just slowing you down if you use it.
If you’re thinking about changing the banner, keep in mind your goal is to charge the Alchemist as quickly as possible to then charge the Valkyrie and Sunweaver. The purple for the Skeleton, can come when it comes. No need to rush it. Getting the loop going, will cause cascades, and you’ll pick up the purple.
I’d probably stick with Red/Yellow. Red or Red/Brown are options, but having the bonus Yellow when you get the Alchemist to fire is nice.
For that team @Sterno / @Esoxnepa I would STRONGLY recommend +2 red. That way you are boosting both Alch and Valk, and if you overfill the first you get the benefit on the second. (I’m speaking from experience, it’s my PVP team too these days.)
+Yellow is not needed because you should usually avoid taking match-3’s on yellow, so that Alchemist has the most potential to make a 4-match when he casts. Then when he does cast you get ridiculously more than you need so +1 Yellow is wasted.
When choosing a color to transform I have red near the bottom of the priority-order (just above yellow and blue) so that subsequent chaining has the best chances to fill them both up again.
Ive been using this with great succes:
Vampire’s Banner
Carnex
Brian the Lucky
Wight
Shadow Dragon
Good mana flow + true dmg does the job pretty fast.
How do we get the Eternal Flame weapon?
How do I get the Sheggras tear weapon?
Eternal Flame is a special event weapon and it’ll crop up from time to time. Sheggras Heart is a legendary weapon that unlocks when you have 40 mastery in brown and blue.
Ah! Good to know! Might start using Sheggra when I get the weapon. I am afraid that her 2nd and 3rd trait will take forever to get tho.
Hey, can I get some critique on this team before I level it up?
Gloom Leaf
Glade Warden
Green Seer
Dryad
Green Seer and Dryad pump up Gloom Leaf, and there’s a 4 forest of thorns troop bonus + a 3 fey bonus.
I have seen a similar set up, but only with Glade warden being replaced for Treant. That gives a bit overlap on Blue, but I think Treant’s ability to gain Attack and Armor AND remove brown (which you don’t use) is better than too remove green IF you should wanna use Glade Warden’s ability. So a surplus on green mana that flows from Gloom Leaf towards the 2nd troop will be more useful.
But I haven’t used this set-up myself. It is still one that is waiting to be leveled up because other teams need souls first.
On the other hand. Glade his dodge and true damage ability are also very good.
Might have been me; that’s been my standby defense team for a while. But I agree with your general points; Glade Warden is nice due to True Shot and Agile (if you can get both), but taking all the green out of the board is counterproductive.
I like the Treant version better because with the bonus you get for 4 Fey Troops (+2 magic) both Gloomleaf and Treant get significant boosts to their buffing abilities, unlike troops who just do one extra damage per magic like Glade Warden. Plus, if you can avoid transforming brown gems, Treant can get a HUGE payoff and likely get you an extra turn when you cast his spell. Not to mention, as a defense team Treant works really well with Gloomleaf when they have full traits, because both gain life on 4/5 matches and both take reduced skull damage.
All in all, though, @ScreaminBenis, my take would be that if you like Glade Warden better, or just don’t have Treant yet (unlikely since you have Gloomleaf and Green Seer), I’d put GW in front, especially if he has Agile and True Shot, since that makes Gloomleaf’s armor stealing spell less important and gives you more time to charge him with extra greens and what reds you can scavenge. Alternatively, I’ve also seen some people use Rowanne instead, though I’m not fond of that setup because there’s no way to keep her armor high through buffs, and random-split damage isn’t as useful post-1.0.8. Or you could go with Hippogryff for the extra damage against troops entangled by Green Seer.
Hello! I need ideas for a team that has Bone Dragon and Valkyrie. I don’t have Green Slime or many other Legendaries also. I have 3 traits on Valkyrie but I can’t afford to trait the centaur to use true shot. I want to use Valkyrie to farm souls while pvp-ing or questing.
@CatalinM: Do you have the Giant Spider or Wight? Those both use the blue mana created by Valkyrie, and create the purple mana needed by Bone Dragon. Alternatively, you could use the Acolyte, who also uses blue, to create brown gems that the Bone Dragon can use. Beyond that, look for a good troop who uses green if using Wight/Acolyte, and maybe get a team bonus by throwing in a decent troop from a kingdom you’re already using (assuming you’re on PC/Mobile).
I’ve been going back and between using Treant and Webspinner in my Fey based defense team. I do have Fey Bond and Blessed unlocked on both the Dryad and Seer which can give a lucky Magic boost at the start of the battle. When I run Webspinner I place them in this order:
Dryad - fey bond, bless
Webspinner
Gloom Leaf - defender
Green Seer - fey bond, bless
I figure if the Dryad can get one spell off it’ll power up Webspinner which will then cascade several times if luck holds and powers up Gloomy.
My more traditional setup is:
Gloom Leaf
Treant
Dryad
Green Seer
I don’t have Big unlocked on Treant yet and my current choke point is gathering Minor green stones of all things, most of the troops that I like using need those. I thought about removing the Treant and running two Glooms instead…
Eh, the problem there is that sooner or later Gloomy runs out of armor to steal, unless he dies early (in which case you have bigger problems). I don’t have Webspinner yet, but I imagine that would work really well. I also don’t have a single trait on Gloomy or Green Seer (lacking minor wind stones, of all things lol), and only two on Treant, but my current focus is getting all those traits before I trait anyone else who competes for the same stones, because a virtually invincible defense team is just really appealing.
Ive even thought about inserting Orion because he’s classified as a Fey and a well-placed Hunters Mark can make ol’ Gloomy one-shot a strong troop. Unfortunately from what I’ve seen in battles the AI is brain-dead with playing Orion on defense teams. Used offensively though Siege is handy and I’ll play it from time to time for random fun
Yeah, he could be useful there. My problem is I never leveled Orion back when he didn’t have Hunter’s Mark, and now that he has it I need souls to go elsewhere. Plus my luck usually runs such that by the time I get a skull match, Hunter’s Mark has faded, and skull matches are already not very common when I use that team unless I get a lucky match in a cascade. But played right, it would definitely be a killer combo.