Okay, so I logged in today, …
and honestly thought this was either a joke, a bad dream, or basically (upon thinking on it a bit), some kind of ‘mock-up’ for an about-to-be-released new set of icons…
Meaning the UI I was seeing I thought for sure was just, what someone else termed “placeholder”, what I would call a mock-up, to prepare for something else…
Okay, it become clear most (thankfully) do agree, it was a horrendous mess… but here’s the thing,
I’m really, honestly, curious as to why (or maybe ‘who’?..), let something like this get implemented…
There are absolutely no redeeming qualities or features of the new (aesthetic) UI, none whatsoever…
However, since nothing is ever done for no reason, there has to be something to it… -
Developers, can you please make a clear statement on why this new UI was chosen?
Now here’s the thing, I hung around a bit, and besides the amazing jokes, comments and comraderie felt as most everyone totally agreed this was a big pile of garbage, I still felt like I had to figure out what the potential reason was…
So here it is, I finally hit on a post by someone who made a very interesting comment, - “something like this is only done when you want to make your game fail, the devs have been at this game for 3 years and they are probably working on a new project and want this game to fail to move onto something else”
At first, like most things that make total sense but is against the usual grain of thinking (ie. Illuminati running everything etc), it seemed ridiculous… but upon thinking about it (and again, seeing how absolutely -Ridiculous- the new ‘UI’ is… ) you can’t help but think it’s probably not only a not bad reason but actually the most likely route they are taking.
At this point I strongly feel the devs (not necessarily the ‘whole’ team, but the ones ‘in’ on the next company/project, etc) are working on another type of match-3 game, probably more similar to the original Puzzle Quest series (which were great games), which has some sort of ‘RPG’ mechanic, and due to being ready to start ‘hyping’ it, want to start watering down the player base for this game.
Obviously expect them to have a different ‘company name’ etc (or the whole setup would be too obvious), and from there begin taking the players from this game to there (again, not directly, but from players leaving this game and seeing ads for the other, getting hyped and off they go etc…)
Sorry to say but this follows the Illuminati tactics under which the whole world is run (problem - reaction - solution etc, using ‘backwards’, reverse, indirect circular thinking etc, to get results etc), so as ridiculous as this premise seems there can be no other conclusion then the devs purposefully are doing things to make this game ‘fail’ (i.e. the ridiculous ‘new’ UI, weird bugs that are obvious to anyone but someone get left to ‘pass through’ quality control, weird annoying new units nobody wants to fight against, etc…)…
So, I hate to say, keep your eyes (and mind) open, as it wouldn’t be surprising that’s the route they’re taking…
(interesting side note, another game did this too, surprised me by getting shut down out of nowhere, was really upset, only to realize they had another project (new game) going (with much better mechanics) the whole time and didn’t see the point of keeping their ‘lesser’ game going… I forgot the name unfortunately… was made by a company called ‘Spicey Horse’ if i remember right…)
hmm…
(just looked it up, game was called ‘The Gate’, closed it down fairly early to make way for their next game using the exact same cards, but different mechanics, etc)