Originaly it was planed that seals will be one of the rewards in legendary tasks.
But this still hasnt happen, so im wondering are there plans for doing so? @Sirrian@Nimhain
Also a question to everyone, what number of seals would you like to be awarded?
Yeah, its a shame they are limited. We could keep earning them, but they could keep a contribution of 1500 seals per player.
Once you hit 1500 you stop contributing to the guild, but can keep earning them through playing for yourself.
I’ve gotten to the point where my PVP work is normally background task to fulfill my guild quotas now. My primary tasks are farming souls and specific arcane traitstones.
I need arcane traitstones that are NOT from Whitehelm (or minor for that matter which is what I get most out of PVP)
Yes, I realize it gem key level and that’s why I want them. I want to be able to get Arcane and Runic stones faster.
Its worth that much only to guilds that reach 40k seals. So for about 3000 player tops, but i think actual number is closer to 1500 player. I dont think more then 50 guilds reach 40k seals, if even that number of guilds reach it.
It would be nice to have some stats…both on how many guilds make 40k and the breakouts for the other levels, including how many players make 1500 by mid week
I have no doubts that at least 10k players reach 1500 seals a week. But since they are not concentrated in a small number of guild, but rather spread, number of guild that hit 40k isnt high.
You get 5-10 glory per pvp match. And you don’t see the problem with giving 5 gems on top of that?
It literally doubles your reward if the guild does not reach 40k. But quite a few guilds introduce seal reqs on mythic week, to hit 40k once a month.
Also, like Don mentioned a lot of players reach 1500 seals. If the seals were not capped, I am sure a lot more players would mobilize towards 40k guilds.
Technically it’s only half that or slightly less (you get 5 seals, one key is 20 seals, but only 10 gems, 9 if you buy them in bulk). Otherwise I agree - it would be very nice, but it’s too much for the devs to ever implement.
The only reason it is balanced is that there is a limit. Similar to how buying 10 gems for 5k gold is balanced, because you can only do it once per week (First blue task)
I think they should definitely follow through with seals in legendary tasks, as it’s likely not to equal to much. I don’t however see them increasing seal gain any other way. It would likely hurt guild seal sales.
I wish though. I’d like to earn seals way past the limit now.
I dont think those kind of players are missing out on anythig. So getting extra seals would just help others.
Butbi dont see it happening since i believe that key purchase makes up a decent amount of total purchases.
My topic was just asking about seals in legendary tasks since they were initially planed to be a part of.