Platform, device version and operating system:
PC - Steam client
4.8.0r19753
Win 10 (x64)
Screenshot or image:
What you were expecting to happen, and what actually happened:
The enemy team had the Vash’Dagon troop.
It got cursed and the only troop left in the end. It devoured itself and summoned a demon.
Impervious got lost due to the cursed effect but it makes no sense that an enemy would kill “eat himself” in the process. I am not sure if this is possible when the player is controlling this troop instead of the AI.
How often does this happen? When did it begin happening?
Every time. Probably since the troop got introduced.
Steps to make it happen again
The enemy team must have the Vash’Dagon troop.
Vash’Dagon must be the last enemy troop left, and be cursed.
‘Enemy AI’ or ‘Player’ can either just deal damage, devour himself or both? (bug?)
Currently, I’m under the impression that there are multiple sources programming these troops. It would explain why the same troops have different wordings for the same effect (50% traits) or behave differently than their intended wording. (whether on launch (Gate of Souls) or just in general)
Vash’Dagon definitely seems like it was programmed differently from Black Beast on launch (original design concept), so it wouldn’t surprise me if it didnt have any of the curent Black Beast safeguards built in.
If I remember correctly, Vash’Dagon’s release was pushed back several times, probably to work out problems in the coding…
This could also explain why the game is crashing with Vash’Dagon in the group.
The bug with Vash’Dagon devours and crashes is still pretty much unresolved and could be related to this issue.
Vash devouring itself instead of another troop is a poor move most of the time, because all that sweet attack, armor and hp are wasted.
Also in the very beginning of 1 battle when there were 4 troops, Vash devoured itself and didn’t summon a troop and that was awesome for me and horrible for the defender.
The Troops aren’t programmed individually (hoo boy that would be madness).
The Troops behave differently due to 2 main reasons:
The period of time they were implemented in (past troops often work differently to newer troops
Balancing reasons
I’ll put in a QoL request for Troops that devour or sacrifice allies to be reviewed for how their spells actually work and/or the way the spells are worded, but they’re currently all working as intended (apart from the fact the game freezes sometimes especially with Vash’Dagon in the mix).