What you were expecting to happen, and what actually happened:
Urska Dragoon spell text:
Deal [Magic+4] damage to an Enemy. If the Enemy is damaged, Enraged myself and deal 10 more damage.
What really happens:
Deal [Magic+4] damage to an Enemy. If the Enemy is damaged, deal 10 more damage. If the Enemy is damaged (and surviving), Enraged myself.
How often does this happen? When did it begin happening?
Being a coding/logic miss, it always happens in my experience.
Steps to make it happen again
Kill the Enemy with the extra 10 damage, and Urska Dragoon will not become Enraged.
While weâre here, can we check that the text âEnraged myselfâ is intentional? I understand that the status effect is called âEnragedâ, but the action of applying it should read as âEnrage myselfâ to my eyes, as can be seen for the Hellclaw Rager troop, for example.
I think it applies to Switch equally, Iâve definitely had cases where Urska Dragoon failed to become Enraged after spellcast.
Easy to test though - my test team:
Defiance, Urska Dragoon, Slayer+Anuâs Sceptre, Spirit Fox
Urska Dragoon has a base 29 damage (can buff via Defianceâs 3rd trait)
And as luck would have, in several cases a Battlecrasher (Xenith) showed up, triggering Slayerâs 3rd trait giving all enemies Bleed, ensuring that they already count as âwoundedâ for the purpose of Urska Dragoonâs spellcasts.
Initial tests:
29 damage vs. enemy with 31+18 (full) HP: Deals 29 damage (to Armor only), no bonus damage, no Enrage
37 damage vs. enemy weakened to 5+1 HP (Armor+Life): Kills outright AND becomes Enraged
More complicated tests:
29 damage vs. enemy weakened to 29+13 HP: Deals 29+10 damage, does not kill, become Enraged
29 damage vs. enemy weakened to 15+22 HP: Deals 29+8 damage, kills, did NOT become Enraged
29 damage vs. enemy weakened to 24+11 HP: Deals 29+6 damage, kills, AND becomes Enraged
I caught the last two on video (though the last one I forgot to slow to 1x speed as I normally do when recording bugs). Whatâs weird is in both cases the base damage was sufficient to pierce all Armor and deal damage to Life, in both cases the enemy was killed via +10 bonus damage, but in one case my troop became Enraged while in the other it did not.
Haphazard behavior - sounds like Stone Zombie - non-specific sequencing of effects in a spell? Your second case (kills outright yet Enraged) sounds like they test for injured/Enrage before applying the damage. Are they really writing (incorrect) parallel processing? Really baffling.
I wouldnât suspect it, bugs caused by multiple effects running parallel really only started with the debut of Lycanthropy Gems (and other Heroic Gems which âfloatâ across the board) as their effect doesnât actually trigger until the floating effect finishes, which (depending on specific timings) can cause certain things to occur out of (intuitive) order.
Or maybe youâve heard of the manual-target-softlock bug? If you spellcast while such a Gem is still floating then the Gem hitting its target would disable that troop from the list of available targets highlighted by the UI, completely softlocking the game if they were the only valid target. (Last I heard, itâs actually still possible to trigger in current versions)
Thereâs also been a few cases of spell effects being impacted by game speed, but those are extremely rare.