It’s to keep the platforms in line. I agree in that is is fairer to keep console on an even playing field. As understanding as many of you here are, I can guarantee a lot of the playerbase would not feel the same way if XBox got codes and PS did not.
You could always let Xbox users get codes and tell PS users to politely twitter spam Sony if they want the same benefits.
Would it be possible to clarify on the “game code” page that this applies only to PC/Mobile accounts and doesn’t work for console? That might head-off some questions.
Sony don’t care about there gamers or anything but making money trust me they force ps4 user have to have ps plus to get online why would they allow us to use codes I don’t see how Sony can get away with things that is wrong but they are they give u games that ain’t no fun gems of war and nba 2k16 was the only two good ones yet I myself don’t know why they refuse to give us games that is worth playing
Oh, you mean like how Xbox requires it’s users to have Xbox Live Gold in order to play online. The argument against PS Plus holds no water when Microsoft literally does the same thing.
But, unlike PC and Mobile, we don’t even play together. We may both be consoles, but our systems (Guilds and players and such) are separate from each other. So, it shouldn’t matter if one gets it and the other doesn’t. Its not like we have cross platform capabilities, we’re two separate games that just both happen to run on what is known as a console. So, it shouldn’t be an issue. I would feel the same way if PS could have them, but I (an Xbox Player) couldn’t.
Just my 2 cents on the issue.
RE: “Why didn’t the consoles just limit it to codes for purchase” is probably something you’d need an international lawyer to answer. My guess is “purchase” means a lot of different things in various countries, and it’s possible in one or more countries you aren’t allowed to disallow things that way. In short: “I bet it’s easier to disallow it completely than find a way to allow it slightly.”
RE: parity: my experience in the console world is any time one console gets things another console doesn’t get, there’s a flood of people TOTALLY OFFENDED who will capital letter BOYCOTT your game by playing it a lot and yelling loudly. It’s not worth it. I guarantee the number of people upset that no one gets it is completely dwarfed by the number of people who will start an account JUST to be offended that their favorite console doesn’t get it.
Lots of typing, but wrong per the developers.
One single developer on the PSN was using external codes to circumvent the PS Store cutting Sony out of their ‘due’ cut. After Sony forbid free codes on their network “for the players” 505/IP2 then decided on their own to not allow them on Xbox even though they were implemented and WORKNG on XBL at one point.
Correct key, but incorrect keyhole.
I wasn’t answering, “Why is it different?”, I was throwing speculation out about “Why can’t the console creators allow codes and specify, specifically, that the codes cannot be purchased?”
That’s part of why I prefixed that paragraph with “RE: “Why didn’t the consoles just limit it to codes for purchase””. It implies I was talking about “the consoles”, not “Gems of War”.
In a similar confusing fashion I posted this about PSN and 505 (GoW)
Despite games like Warframe doing this type of “discount” 505 seemed very much disinterested in adopting a similar policy so I don’t know how "hard’ or if they tried at all to get codes (my guess is they brought it up - PS said it would be difficult they said np next topic)
Back to the OP however; The no free DLC on PS4 I don’t buy as I have downloaded free items on games like The Division and others in the past. It may be some “hoops” to jump through to get them on the PS4 but it can be done as other publishers have done it and are still doing it (Battlefront, Batman and many others all have done redeemable codes for free in game items / DLC ).
For another example of how to do this look at Borderlands they’ve had zero issue getting redeemable codes for DLC to PS4 and Xbox for as long as I can remember- the last one was a few days ago for BL2 and the Pre-sequel. They push them out on Twitter frequently! Why can’t 505 do the same on their twitch stream, Facebook or twitter…?
I just don’t think there is a “will” thus there is no “way”
If the devs really cared about parity between consoles they would allow Xbox players to get over 1000 diamonds per week without spending real money like Sony players can. They can literally soulforge every new mythic that comes out. That is way more disparity than if Xbox were to get a few codes.
Can you elaborate?, I don’t have a PS4 to see what you mean.
The $5 dungeon pack for us is 150 (I think) gems for them.
@Saltypatra how can you even write about an “even playing field” without including hundreds of wink emotes and the “/s” tag to indicate that you are just posting 100% pure made-up “nonsense/BS”.
If PS players can craft every Mythic when ever they want as fast as they want fine… Whatever. It just makes the game super easy for PS players, good for them.
But then, why limit X1 Redeemed Codes because Sony had a past issue with out of Store codes?
I heard about that. I mean, cool for them. I’m not heartbroken about it (being an Xbox player), but if we’re playing the “consoles need to be fair” game, then where is our 150 gem Dungeon packs?
It’s probably not such an advantage now since 3.3 because with the reduction in gem income from GW and increase need for spending on new modes nobody could maintain also spending an extra 150 gems per day (1050 per week) in the dungeon. But in the (6 months?) prior to 3.3 any guild that could regularly come 1st or 2nd in GW every week had a massive advantage over the top guilds on xbox.
But even if they now only buy the pack on diamond day that’s 150 extra diamonds per week they get than we do.
On PS4 we get the gem bounty for 50 Gems that gives 20 diamonds 6 days a week and 80 on Sunday.
For 150 Gems the “daily deal” is 50 Diamonds 6 days a week and 150 on Sunday.
I had thought that was just $4.99 on PC/Mobile I didn’t realise it was on Xbox one as well.
Most people I know only buy one or both on Sunday, a few buy both on Sunday and the gem bounty every day. I don’t know anyone that buys the “daily deal” and the Gem bounty every day anymore. All the gem nerf’s and especially moving GW to every 3rd week has everyone hoarding their gems for the monthly mythic and the new mini games.
That means for most folks buying the bounty every day they are getting 200 diamonds a week or 800 a month. If they buy the Daily Deal on Sunday’s that is another 600 or 1,400 a month only a far cry from getting the 4k for a Soul Forge mythic every month.
I’m not sure it’s much of an advantage anymore I could have agreed before all the nerfs to gems over the last several months I guess.
Well, I can tell you I’d rather spend 150 extra gems a Day to get me closer to a guaranteed Mythic than throw them at these, new, pay to win, gem sinks, they’ve lovely entitled: “game” modes. Last time I checked, a “game” should be fun, not just a black hole to throw your resources into, but, I digress.
Your point is fair, but that was even more reason for us (Xbox players) to have them before the nerf. Also, as I said in my other post. I’d rather spend my gems on getting closer to a guaranteed Mythic than throwing them at these new “game modes” (aka Gem Sinks. aka Throw all your gems down a black hole, once a week)
I agree it’s strange they weren’t uniform…I always thought it was consoles and PC/Mobile as the 2 teams guess there are 3