The slider cannot lie . It’s easy to reproduce what I did.
Again nothing in Sirrian’s post said that there are only 4 Tiers.
Moreover, he expects guild to pay 500 gems and that “paying players” fight for 1st rank so I guess that these PP should give more than for the guild expectation.
Finally, we get one copy of the special troop at Tier 2, let’s say the weapon Tier 3 and what? Tier 4: 15 copies of the troop? Noooo. Surely we will have a Tier with 5 copies and another one with 10 copies.
And if there are 7 Tiers my estimation is something like 2100 gems by week.
I am a paying player (VIP 6). I’ve spent over $200 US on this game, and I’m against the idea of there being a leaderboard that can be won by Paying-to-Win. A hallmark of Gems of War for me is that you can achieve everything the game has to offer without pulling out your wallet…which is exactly why I’ve spent as much as I have.
There are a lot of players who consider raw Gems to be the most valuable currency, and now two weeks out of every three, we no longer have that income to look forward to…unless Raid/Invasion rewards are going to include VIP keys (which is what I spend my Gems on). If that is the case, I will happily withdraw the cynicism!
I was really hoping we weren’t headed for another Gem nerf and we’re getting a double-sided one - no Gems from rewards + Gem sink in the form of the shop. The rewards from Raids and Invasions need to be awfully nice to overshadow this or I’m predicting some major backlash.
Do the devs control the financial side of the game? I always thought that was the publisher’s privilege.
I’ve never really understood what a publisher does for games that are digital. I get when a game is pressed to a disc, packaged, and shipped, that is the publisher that handles it. What do they do for digital games? Advertise? Maybe put up the money for the game to be developed in the first place like a producer?