In Raid Mode (and I’m guessing Invasion too), the payouts are too low AND the gem prices in the shop are too high. Combined, its very noticeable.
Players don’t get enough Orbs for their efforts, and it comes as a random orb. Its hard to explain that 1 orb is valuable, because sometimes, it isn’t. You only get 4 orbs and 1 major when all 10 portals are completed, which most people won’t actually close the last 2 portals which are 2 orbs and 1 major orbs. So assuming 8 portals closed, that’s just 2 basic orbs.
I pity the people that get an orb of growth; orb of clans isn’t much better.
Crafting 20 orb of growths into a major orb of growth is completely unfair compared to the rate that orbs are given out.
The Zuul’ Goth “carrot” is also ridiculously too far forward. Xathenos was a fair time gate, Zuul’ Goth will take an eternity at the rate current payouts are given. 3 years+, maybe more depending on how unlucky someone is with major orb of growth. You’d also have to factor in the orb of clans dummy prize, and its just silly. Zuul Goth as a usable troop isn’t even that great. Some may suggest just to ignore it and pretend it doesn’t exist, but then that just seems like wasted content.
Now that the gnomes have nerfed rewards, the Vault Key doesn’t hold much value.
Gold: valueless
Souls: valueless
30 diamonds: since 80 diamonds + 3 gem keys + celestial traitstone + stuff for 50 gems exist, this isn’t much
10 event keys: its nice, but nothing to write home about by itself
Runics: valueless in this environment
Celestials: valueless in this environment
The payouts don’t justify the shop and the shop items don’t sell themselves, since the troop serves minimal purpose outside of the event.
As for the actual gameplay, it gets fun up until arbitrary X point which then the battles become tedious and long. The strategies go out the window since each fight is basically the same. After completing those fights, the actual rewards for completing a battle is non-existent, which doesn’t encourage more battles if the portals aren’t gradually closing, which won’t happen if people don’t care for the prizes.
Long story short, no part of this event encourages active participation. Orbs alone don’t justify low payouts, and orbs are very difficult to explain to people that they contain value, especially when half of them don’t.
A good portion of my guild don’t want to make an effort at this event again, and there’s really nothing I can do to convince them otherwise.
Personally, my end goal of these events is to craft Zuul’ Goth some day, and its just not happening with these 10 Portal rewards. I shouldn’t have to feel hopeless and giving up on crafting it on week 1.
Maybe if these modes offered many more orbs and equivalent gem rewards to the amount paid in to play the mode and the original 10 portals, it would feel more worthwhile. (then leave the pay 2 win option for that want to pay/play more after. create a personal tier of rewards for overachievers)