Sooth/Valk/Bat/Bat is pretty much the same speed as Sooth/Valk/Mab/Mab.
Yes Mab feels really powerful on her later casts and the chains, but Bat has to cast less often. If you actually measure your times and don’t just “feel” how fast you were, you will see they are really close, and many other skull based teams(without Maw) and some true damage teams(with just one Bat) are about as fast, it just feels less so because you regularly give the turn to the opponent.
I manage the same win%(very high 90) i can go with Mab with at least half of my slotted teams, whoever argues that Mab enables players to reach incredible high win% is delusional or simply failed to find a working team before Mab.
So if it doesn’t kill faster than many other options, it doesn’t win more than many other options but satisfies some players who like that particular gameflow only Mab offers or just enjoy an actual viable AoE option that is not based on true damage (or a weapon that they don’t possess, thanks for reminding me @Jainus), and it seems to be no exceptional threat in defend teams also, why would people want to nerf it?
Of course it’s opinion, it’s my opinion, that’s why I posted it. You’ll find few facts here.
It’s not speculation though, I’ve used it solid for two weeks now (and made top 30 on leaderboard so I’m playing a lot of games). Save the speculation for those who don’t own the troop and think they can figure it out as an academic exercise…
So is Maw, Crimson Bat, Infernal King, Jarl, heck you can still win highly consistently with Behemoth/Venebrak decks. A lot of legendaries have decks built around them that make it very easy to win 90+% of the time. Mab is literally the flavor of the week for what to use to win, last week people were going on about Maw being the best (some still are). A lot of legendaries are stronger when played by hand, because the human is much better at playing then the AI. It’s hard to really judge what is broken, because once you start to play a lot, your deck win 90% of the time without any legendaries at all. Heck, I’ve been winning with a mist stalker deck over 90% of the time, and that’s against some decks that are 1500+ rated over me, with legendaries in their decks. It’s just that easy to abuse the AI.
How dare you sir! You take back that disgusting slander!
Haha anyway. Having played the double bat team for weeks I am intimately familiar with it and have to say, it really is almost as fast as double mab, and if it’s slower it’s negligible.
I love mab and would hate to see her change, but IF a change was necessary I would be in favor of making the extra Turn harder to pull off, or even just plain removing it, though I feel like that’s a little extreme.
Actually you will find that those at higher levels tend to get a superiority complex due to their high levels. I am under level 200 so i understand how low level play works very intimately. Why because i run a guild centered around raising players from level 1 to be polished for high level guilds. Most people on the forums exceed level 200 or so and think that this makes them really powerful. Not sure if you were here when they lost their minds when someone not level 500+ got in the top 100 in pvp.
[quote=“killerman3333, post:151, topic:8282”] Not sure if you were here when they lost their minds when someone not level 500+ got in the top 100
[/quote]
It was so long ago it almost feels like a different age, another life. My memory grows dim and weary but could that have been a week ago? Even two?
People are going to use Mab with Valkyrie anyway because it’s the only good way to get blue gems fast, especially for 2 mabs. Even if you take away the extra turn, the team will still be Sooth/Mab/Valk/Mab.
They can use whatever lineup they please, but with one cast a turn there will be less use of TWO Mabs in favor of a tank since the opponent would actually be able to fight back.
I doubt it, Sooth is a tank, and it’s not like Mab is insanely squishy. I don’t really see a reason for the line up to change to be honest. I guess it’s possible something with stoneskin gets tossed on the front line to prevent breaking through with lucky cascading.
I guess never giving your opponent a turn has warped your outlook on Troops and their roles. I guess even a Dwarven Miner or a Peasant is a tank with two Mabs and a Valkyrie in the current format.