@Gouki
The True damage team I use involves Cresendo and works really well, the hero class you choose can be based on whatever your flavor of the week is as all hero classes that give a green or purple bonus bring something unique to the table (and all have a +2 magic perk)
Archer: fast: allows your first cast to go off sooner starting the chain, bullseye: if you come down to your hero (at the end of the line) you can Pray to RNGesus to win a battl you probably shouldn’t.
Sorcerer: Magic link: fills up Cresendo faster and helps fuel the combo, Incribed: adds a little bit of longevity, Dark Channel: allows your damage output to overcome enemies with teams with life that puts every troop outside of a two shot range (as well as healing based teams) (seriously I once got my Cresendo to be able to deal 21 damage of of 43 magic)
Necromancer: Magic Spirit: allows an additional 2 magic points right off the start, Ensoul: these teams win very fast (most of my games last 90 seconds or less) and they make a boat load of selected 4+ of a kind matches, at VIP 9 and celestial or deathknight armor, you can easily rack in 60+ souls per 90 seconds of gameplay (and the few games that take a bit longer reach the soul cap fairly often)
Without further adu here are my teams for
“Green Giant’s Song”:
Green/Purple Banner*1
Troop 1:
Moloch2 (3)/Alchemist*3(3)
Troop 2:
Green Seer (3)
Troop 3:
Giant Spider****4 (3)
Troop 4:
Hero Cresendo (Archer/Necromancer/Sorcerer*1)(3)
(+2 magic perk)
The game plan:
2 unserged Purple matches fill Green Seer who will open a loop and fill up Giant Spider who with excess mana going to Cresendo and the Giant Spider will fill up Green Seer with excess also going to Cresendo (in most games 2 casts with Cresendo will kill off at least 1 troop giving you an extra turn to start the cycle again often going until you win on the same turn you kill the first troop (some teams require 3 casts to kill the first troop)
Notes
*1- when using Sorcerer class use Green/Green Banner so that you get +2 to both Green and Purple matches
**2- choosing Moloch allows for suppression support and if you get him filled up can stop a primed enemy’s spell from going off, this should be weighed against knowing that a 5 of a kind yellow match at the start of the game can jump start Green Seer if you choose to use Alchemist instead but Moloch will mana block Yellow from Green Seer
***3- Alchemist can fill up Green Seer and pull you out of a jam if you find no 4+ of a kind purple conversions, also his mana colors do not block any other troop in the team
****4- Giant Spider will have a lot more value of you upgrade Spider Swarm and fully trait him, in the event of losing your lead troop Spider Swarm makes an excellent meat shield, you can even leave skulls on the board for the AI to match to prevent them from casting their spell