Queen Mab, The Goddess

I really would like to join the discussion, but I doubt I can fully understand the problem here, since I neither possess Mab nor met her in PVP.

IMO easy offenses can cause the same situation as easy defenses: You feel forced to use them in order to stay competitive. I’m in no way a competitive gamer in any kind of game, but I fear that Mab may become mandatory later on (which is followed by a lack of creativity).

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Easy wins may be fun for a while, but people get bored and drift away from a game if they’re not challenged and engaged. If any particular option is so much stronger than everything else, eventually people start to feel like they don’t have a choice – they have to use it. Particularly if the developers start balancing around that level of power. Then all the other theoretical options might as well not exist. Players want to win, but they also want choice and variety. They also want to feel responsible for their victory, to some degree. If you reliably win because of something you have, rather than something you do, then you as the player aren’t really necessary. The game then becomes something you poke for prizes, rather than play, but if none of those prizes have any chance of providing you with new and interesting options, then eventually it just gets old and people stop playing.

That fundamentally goes against the basic problem-solving nature of the player. Most people won’t have that kind of self-restraint, because it seems like fundamentally stupid behavior to not take any advantage available to you. We create games in order to give ourselves interesting problems to solve. If you have to deliberately play poorly in order to keep things interesting, then the game is fundamentally flawed. Players will choose the easy win over fun most of the time, and rightly blame the developer for putting them in that position.

Only because there are better options that are less situational. If everything was situational, then you’d have to think about what you wanted to use, and you’d see a lot more variety. Crafting a defense would be about running from the meta, rather than converging on whatever’s the most reliable, universal option.

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I am currently playing true damage teams exclusively, many different setups, inspired (or shamelessly copied :imp:) by teams @Koolbiird , @Machiknight and @Tacet posted on different occasions in this forum and they are not a bit more difficult, nor slower in any significant way or even much more boring(well aside from double bat, that goes stale quick) than the Mab teams i used to play.

So if the nerfs hit on public demand of people that just don’t like to have fun tools at their disposal regardless whether these fun tools are an actual threat to the balance of the game, i will still be able to go the same win% and battle speed i go with Mabs, i will just have one less fun setup to play with…yay balance.

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True damage teams are tons of fun.

What’s your favorite?

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Currently i am torn between your Gorgotha/Bat/Marilith/Psion team, and @Koolbiird’s Sooth/Valk/Bat/Winter Imp teams. They are both efficient, i’d argue the Winter Imp team is a bit faster as it is basically a more fun version of the double Bat, but your team is ridiculously safe and i like Marilith and appreciate a good team i can play her with. Also Winter Imp is insanely convenient at finishing battles

I would like to add that i have neither Bat nor Psion traited so there is still some potential for these teams to be even more fun.

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Mine usually revolve around a mixture of Crimson Bat, Psion, Marilith, Moloch and Crescendo, pretty much can mix and match any three of those with ol’ Blockhead leading the charge. Any of these I have a lot of fun with:

Gorgotha
Psion
Crimson Bat
Marilith

Gorgotha
Valkyrie
Crimson Bat
Crescendo

Gorgotha
Psion
Crescendo
Moloch

Crimson Bat
Soothsayer
Valkyrie
Crimson Bat

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Yea, I live the marilith team, it’s loads of fun. Winter imp is great too. Hmm now I want to try sooth, valk, psion, winter imp!

I don’t have psion traited either, just don’t feel the need to trait him.

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“Ol’ Blockhead” made me giggle. Oh, Gorgie, we tease you because we love you.

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It’s worth getting the Magic Link on Psion, and Siphon is a sneaky trait to have if Psion is in a defense team :wink:

The Crescendo teams are great as well, they give you a similar kind of game flow feeling in the latter part of the battle that i like Mab so much for.

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Heh I can hear Peppermint Patty yelling “YOU BLOCKHEAD” at poor ol’ Charlie Brown…Hope I’m not dating myself with that reference!

Did you run the Psion team with Hero Bullroarer? That was a creative team. Extremely annoying too :slight_smile:

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Yep that was mine. Thinking of switching back to it once I’m done leveling another Hero class and switch back to Archer. Concept behind that team was troops with traits that would force a Gorgotha player to actually use skull matches instead of skipping them. Siphon can be pretty sneaky :wink: just wish I had a fully traited Silent One to try out!

@Gouki

The True damage team I use involves Cresendo and works really well, the hero class you choose can be based on whatever your flavor of the week is as all hero classes that give a green or purple bonus bring something unique to the table (and all have a +2 magic perk)

Archer: fast: allows your first cast to go off sooner starting the chain, bullseye: if you come down to your hero (at the end of the line) you can Pray to RNGesus to win a battl you probably shouldn’t.

Sorcerer: Magic link: fills up Cresendo faster and helps fuel the combo, Incribed: adds a little bit of longevity, Dark Channel: allows your damage output to overcome enemies with teams with life that puts every troop outside of a two shot range (as well as healing based teams) (seriously I once got my Cresendo to be able to deal 21 damage of of 43 magic)

Necromancer: Magic Spirit: allows an additional 2 magic points right off the start, Ensoul: these teams win very fast (most of my games last 90 seconds or less) and they make a boat load of selected 4+ of a kind matches, at VIP 9 and celestial or deathknight armor, you can easily rack in 60+ souls per 90 seconds of gameplay (and the few games that take a bit longer reach the soul cap fairly often)

Without further adu here are my teams for
“Green Giant’s Song”:

Green/Purple Banner*1

Troop 1:
Moloch2 (3)/Alchemist*3(3)

Troop 2:
Green Seer (3)

Troop 3:
Giant Spider****4 (3)

Troop 4:
Hero Cresendo (Archer/Necromancer/Sorcerer*1)(3)
(+2 magic perk)

The game plan:
2 unserged Purple matches fill Green Seer who will open a loop and fill up Giant Spider who with excess mana going to Cresendo and the Giant Spider will fill up Green Seer with excess also going to Cresendo (in most games 2 casts with Cresendo will kill off at least 1 troop giving you an extra turn to start the cycle again often going until you win on the same turn you kill the first troop (some teams require 3 casts to kill the first troop)

Notes
*1- when using Sorcerer class use Green/Green Banner so that you get +2 to both Green and Purple matches

**2- choosing Moloch allows for suppression support and if you get him filled up can stop a primed enemy’s spell from going off, this should be weighed against knowing that a 5 of a kind yellow match at the start of the game can jump start Green Seer if you choose to use Alchemist instead but Moloch will mana block Yellow from Green Seer

***3- Alchemist can fill up Green Seer and pull you out of a jam if you find no 4+ of a kind purple conversions, also his mana colors do not block any other troop in the team

****4- Giant Spider will have a lot more value of you upgrade Spider Swarm and fully trait him, in the event of losing your lead troop Spider Swarm makes an excellent meat shield, you can even leave skulls on the board for the AI to match to prevent them from casting their spell

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Interesting design… I’d be wondering if it could be faster if Crescendo was higher up… Or drop Seer and use Valkyrie to fill Spider… On current design you have your main damage dealer (Crescendo) mana-blocked, so Seer and Spider fill each other first and Hero only gets the overflow mana…

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Don’t mind me but i am just going to netdeck this team.

Hi Sirrian,

Why Queen Mab is OP right now? Her 3rd trait is poweful enough to change the balance o the game, why? Because we have only 5 insulated (imune to frozen) troops from a group of more than 200 in total! Frozen should only block 4 or 5 matches of mana colors not skull matches, that is unfair!

So, to synthesize it all:

  • only 5 troops are immune to frozen, not fair, we have more than 200 in total;
  • she has mana burn to AoE with possible extra turns, arcane and the 3rd trait, legendary really?! feels mythic to me!;

War (a real mythic troop) is ashamed of her!

Best regards!

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I just beat a team with her… I use spirit fox when dat B**** is ready to cast… same idea for the great maw or other annoying cards… my line up is pure true dmg:

Spirit fox (G/P)
Crimson Bat (R/Blue)
Marilith (G/R)
Lady sapphira (Y/B)

I do not understand why people play this card.

Bonus red for Crimson Bat , true dmg AoE + high atk for mid-late game and wide open for Green in this line up.