Lower the VP requirement needed to purchase the Mythic to a feasible number.
Remove Silver Marks from Burning Chests.
An answer for this query: Will Burning Marks carry over to the next PvP season? We know that Icons for this season will only give 20% of their value the following season.
I doubt any of these requests will be seriously considered because they will actually help us.
Biggest changes that need to happen are:
Change the cost of the gold mark talismans to silver marks to make silver marks more useful.
Remove the VP requirement for alliance ranks.
Remove silver and gold marks from burning chests.
Remove pvp icons from burning chests.
Remove gold marks for the orb of minions in the pvp shop.
Change the cost of the seasonal mythic to 2,500 silver marks.
If the developers want to incentivize more of us to spend (much) more time in PvP, they need to incentivize it better.
There’s no meaningful difference between my finishing 4th in my bubble and my finishing 23rd in my bubble. For that matter, it may even be beneficial for me to finish 24th-30th and drop down a tier as to face easier competition for high rankings and Gold Marks in the following week, even at the cost of not completing all 6500 VP of “objectives” in a particular week and therefore missing out on a small number of “prizes”.
There’s no meaningful chance for 99+% of players on busy platforms to finish “in the money” for Citadel Wars results. Our singular votes for restrictions on PvP regions don’t mean anything, and there’s no purpose to spending any currency – real or imagined – to buy extra sigils for use.
You only sustain engagement with the game and a particular game mode if and when the prizes are worth the effort put in to achieve them. For most of us, there will never be any prizes without a commitment of time and effort that matches a full-time job in the Real World.
Surprisingly… I… liked it? In fact, it probably could have gone on a bit longer. 10 more tiers to 200k maybe? … or a repeatable tier for some burning marks would have helped.
Season Goals:
I have some major problems with a few of the categories.
Mighty Monolith requires too many Monolith battles.
Vanguard requires too many Guardian battles.
Promoted… who signed off on requiring Praefect for the final tier? 560k VP is just way too much to ask for every 77 days, let alone 800k for the top rank (just to be reset)
Overlord is just a bad seasonal challenge in general.
All of the Monolith/Guardians/Citadel daily challenges could/should be removed in favor of promoting troop usage variety in PvP. There’s so many things on a daily timer in Gems of War that it would be nice to cut back on some when possible.
This. As it stands, we will never upgrade the immortals that are not seasonal immortals to any reasonable level, even in a year or two. We need more burning marks to be available in the game.
Overlord is an absurd goal - get the immortal to level 20, and the only reward is an number of its tokens that can’t even get it to level 21? Really?
Also: lower VP reqs for ranks OR do not reset alliance ranks every 77 days. Even with all the victory talismans etc - this is excessive and requires too much time.
Why? the entire PvP pass (the 90 rewards) is 180k, the req for the mythic is 150k, if the mythic is to serve as the incentive to finish the season’s pass - it should stay where it is, I think? The current GM cost for the mythic has to go, tho: it can’t cost 2500 GM, when it consumes 95% of the gold marks a person can earn throughout these 77 days, and that’s only if they are in the currently winning alliance - for people not in Dark Order, I doubt it’s doable at all.
How else do they expect to keep us running on the hamster wheel every single day if they don’t have a challenge/goal that effectively requires you to play every single day?
And don’t doubt that this is one of their goals. I’d wager a little something that the 80/20 or 90/10 rule applies to the playerbase insofar as spending (real money) and supporting the game, that the vast majority of players are F2P, whether they’re ultra-casual or whether they put in a(n un)healthy amount of time on a daily basis. So if “holding them upside down and shaking them until all the loose change falls out of their pockets” isn’t a possibility, the next best thing for them is probably to keep that group of players occupied with GoW for as long as possible, lest those players wander away and find something else to do (and perhaps to spend money upon).
I play every day as a F2P, so I do have Mighty Monolith done because I made a point of playing enough every day to get my Valhawks. I believe that I should have Vanguard done by tomorrow. But I’m probably the exception and not the rule, because I put in the time and energy on a daily basis whereas a ton of F2Ps probably never will.
I think the relationship between “mighty monolith” (total monolith battles) and “overpower” (monoliths to lvl 5) is kind of counterintuitive, I expected to be close to the total once I reached the amount of lvl 5s, since lvl 5s are “harder” than lvl 1s
But I got to gold star on Overpower before even reaching silver on Mighty Monolith. Or maybe just barely. So it’s like 150 more total monolith battles, multiple weeks worth . By the time I realized it was too late
Is Overpower one of the ones that got lowered? I find it hard to keep track of all this
Alliance ranks should not be reset unless you switch alliances. Period.
Most people who play this game will have a tough time hitting Centurian I within the span of a season.
If resetting alliance ranks is somehow a “must.” Then the VP needed for ranks needs to come way way down.
See the point above. It’s simply not a good situation when a sizable majority of players won’t even get to the point of getting a dribble of decent alliance rewards. And it’s a terrible situation when one of the season goals is just plain impossible for most.
Silver marks should be removed from Burning chests.
…or at least don’t try to sell burning marks for cash if you are going to stuff them with dryer lint. It’s predatory and will only hurt the game.
Fix the outlandish VP requirements for rewards / ranks (either by making the goals lower or not resetting) and remove the disappointing silver marks from the chests, and I’d be pretty happy with the pvp seasons.
I’d even go as far as to say remove them from the game entirely , outside of talismans this currency is close to pointless, they would be wiser making the mythic available for silver and making shiny keys available for silver marks too as of post nerfing of the loop troops shiny keys also seem equally pointless, so why not bundle them together ,maybe this would add some more grindability to PvP.
But apart from that on the whole im pretty pleased with what theyve done with PvP with all the zones etc, it would be easy to say have more ways to get burning marks but the immortals are all pretty second rate at the side of Stella and the bosses so in balance i dont mind how theyve monetized them, devs need to eat just too i guess just as long as the dont get too greedy and take the game closer to pay 2 win . But apart from other minor irratations like teams randomly disapearing when they feel like it and MANA POTIONS its a massive improvement.
“too Hard” and “too time intensive” are not the same complaint.
Nothing about the current pvp is hard. What it is, is a rather significant time sink. If the goal is maximum engagement with the mode (likely) it has to be balanced so it’s worth doing for most folks. Of course, it also has to be balanced for those people who do nothing else but play GoW 24/7.
In order to get maximum engagement. Doing the bare minimum of pvp and ignoring the rest, has to be a significantly less rewarding plan than doing, say, 25 times the bare minimum. Doing next to nothing also has to be overwhelmingly less rewarding than grinding pvp for hours a day. Right now that reward curve is out of whack. It has absolutely nothing to do with difficulty.