I’m following up with the team on which wrong turn the changes took on the way to the live server to get lost in space time
To respond to some of the comments made and shed some light on the game’s dev and thought processes:
This wasn’t done to Pathfinder Troops as this is a temporary change until a rebalance happens. There is no intention to leave the swap in. If you put these Troops on your team, they should be on your team, a permanent solution shouldn’t be to just remove all your agency and give unexpected results - that sounds more like a bug than a feature. As a temporary measure though, it’s fine, we’d prefer everyone didn’t have to wait.
Regarding why we’re changing it at all, as someone else in the thread above mentioned:
There is a difference between challenging and punishing.
In a challenging situation you still have the ability to change the outcome through your actions - in this scenario that would be through upgrading your Troops and making better choices when matching Gems etc.
In a punishing situation - the outcome is far less influenced by your actions.
In this situation, on the challenging - punishing scale (it’s a scale not a one or the other) we’d consider it more punishing than challenging to most players.
So while some players have ways to handle it (kudos for real!!!), the vast majority don’t, and we have to consider the top of the bell curve when it comes to the difficulty level of a core game mode. If it were content aimed at high level, long time endgamers, then MAYBE this level of difficulty would be acceptable. But PVP is meant to be accessable to most players so this is too much.
In regards to how this combo happened if it wasn’t intentional, there are 2,000 Troops and Weapons in the game and you’re all crazy good at making insanely OP and fun teams,we also buffed Stellarix after we got feedback it wasn’t good enough at one point. So this sort of thing happens sometimes and for me personally when I see something new that is like this my reaction is “LOL nice!” but then we also have to ask the question “how does this affect other players?” - in the case of Stellarix, Wand of Stars and Elementalist we have to look into it as it is souring most players experience a lot. In general, the designers are definitely keeping the ability to loop turns super consistently in mind (it is fun but also leads to situations like this) as it was also the subject of the Pathfinder rebalances earlier in the year and the less rebalances we have to push out the better. Although in a long running game like GoW it does have to happen regularly - see the Kingdom Troop reworks that have been happening over time for example.
As a note onto why this is a priority now, it’s due to the number of players it affects (well over 50% of the playerbase) and the fact that all our recent updates, and our next update too, are centered on PVP. PVP is also a very core game mode and has been for a very long time. We don’t want this to continue making PVP inaccessible to people.
I am now rambling so we’ll be back once we’ve found out where the changes have run off to