The suggested example was meant to highlight/illustrate their practices: use +1 attack as a placeholder if it helps demonstrating how easily patched this is if they wanted to.
I think youāre right. They should just add +1 to magic or attack to temporarily fix those issues, but they would still need to know which upgrades are the ones they need to focus later on.
Three main examples:
- Create a (color) gem
- Create a Doomskull
- Remove any sort of Transform or Summoning upgrades
Problem solved.
As easy as it sounds i feel like it might not be as easy to implement.
Generaly weapon affixes giving +stats are generaly a +1 : +5 affixes and they might be coded to be strictly available only to those levels.
Anything starting at +6 is an affix that starts a mini program thatās giving some buffs/debuffs/creates gems/gives +stats/etcā¦ Such restrictions might be hard coded into the game, so itās not possible to simply replace one for another.
Until you see the code, you canāt say something is more simple to do than otherā¦
Something that looks more complicated can in fact be much less simple to apply& test, not mentioning game balanceā¦ you want weapons (at least from the same genre) to be balanced.
Yep. Thatās why in the image, we just ask for them to replicate an existing affix to the same as Doomed Crossbow, at the same tier, and for it to be as simple as possible.
Debate starts to convolute the message every time we raise this issue.
The EoE thing, if it is more complicated, just do away with final affix and swap it for one they already use somewhere else, like I mentioned, give 2 mana to green allies. If itās feasible, if not they can explain why hopefully.
This! 10 char!
Theyāve changed affixes before with no problems.
As for game balance, absolutely nothing is better than whatās currently on Doomed Blade and Doomed Club. Give me 1 gold for all I care.
than, just wait patiently
as Kaffka posted, ticket for this issue is already in devs logs
now we just need to wait for a developer who is willing to implement changes and has some spare time to do itā¦
most software is curently being developed in agile which has some pros and cons. one of them being that developers chose which change they want to code now, and which is left for laterā¦ changing weapon affixes probably isnāt something entertaining as developing new stuff for 5.0ā¦
wait for another game update, as affix changes might get packed there
Thereās usually a correlation between the quality of the code, and how simple it is to modify: draw your conclusions accordingly.
As you said, players can choose to keep on waiting quietly: but since itās been almost 2 years of waiting, one has to wonder why are Devs so reluctant to just patch it firstā¦
Another thing might be that guy, who they call boss, or at least who pays them money, who says: new content 1st,
than bug fixing,
than player complainments
sometimes a person is limited in its actions by other people
besides that ā things that are simple to change and apply arenāt giving any thrill to codersā¦
many applications read files, there are milions of examples how to write a program to read files,
no one likes to code that, as itās repetetive and boringā¦ people are more excited doing new algoritms, than stuff thatās simple
How much this company prioritizes Customer Satisfaction is indeed well-documentedā¦
ā¦as is their ability to change/revert something in less than 24 hours when it affects their bottom-line.
@Kafka Toggling doesnāt touch most of the systems. The toggle information is an additional set of data, kingdom power, account power score, daily deals and other similar systems need not and should not even be aware that it exists. It requires changes to the weapon upgrade screen, which includes persisting the toggle information. Iām not sure how the battle system is organized internally, if it retrieves the set of troop/weapon abilities to operate on as a setup step this would just require some filtering. Thatās the one pretty huge leap of faith I wouldnāt take blindly though.
But you also donāt just change the affixes instead, even though this was promised years ago. If it helps, I can try to dig up the old posts claiming āit just needs a little more time to get it perfectly rightā. Whatās keeping you? What can we do to finally get this off square one?
Just saw this clip from my friend. I felt bad for him.
This really shouldnāt happen with an upgradeā¦
Unfortunately, this topic has once again passed the attention event horizon, everybody at IP2 has successfully forgotten that it exists. Please wait three months for the next similar thread to surface and get ignored.
Rofl. Factions are healthy? Wake up.
thanks for that. I wish there was more we as users could do to achieve a win-win here with devs.
Even if down grade is not an option, it would be cool to see if we could get some branching paths on weapon upgrades based on weapon type. OR a refining system that lets users customize the weapon the same way that classes work.
Sadly the devs are so out of touch, they could watch that clip and not see a problem.
@Kafka I hope we can get an answer to whether itās possible to change the offending upgrade temporarily to āgive 1 lifeā. Or gold, or glory or whatever. I would like to hear whether thatās possible or whether there are further complications that we are not currently aware of.
Oh its possible. All this stuff is probably just stored in some database that says āweapon number 89 has bonuses 5 8 2 13 etcā and those numbers refer to all these things. They should be able to just change bonus 137 to bonus 123 ā¦
I could be wrong about how its set up but I doubt I am wrong about the simplicity of changing it all.
Devs can step in any time here.
I donāt see what the problem is here. This is clearly an easy fix. Change it from creating a gem to creating a doomskull. Done. Move on. In fact one of the doomed weapons already has that ability. Just give that to all of the doomed weapons. There is no need to get cute with them.
@Kafka you canāt tell me this will break any kind of code. One person could make this change over their morning cup of coffee.
Itās not as simple as it sounds.
Creating a Doomskull would solve nothing in the long run. It would create another problem - randomly generated skull on the board. Anything randomly placed on the board is bad for planning and strategic thinking. I donāt want to play Russian Roulette every time I use a weapon because of it.