Let’s be objective.
F2P games are gambling machines. They rely on addictive psychology to present challenges that urge you to spend irresponsible amounts of money to save irresponsible amounts of time. They are slot machines that never actually pay out real content. Anything you get in any F2P game is ephemeral, will disappear when the game is over, and will never impress anyone. The only smart time or money to spend on them is time or money you want to spend on temporary, entertaining things.
The addictive psychology means progress is slow and even more tedious. Spending money is supposed to represent overcoming increasingly strong obstacles for making increasingly incremental progress. For example, in a Candy Crush style game, spending $10 on boosters might be sufficient to make it past the first 100 levels with frugal play. But that same amount of boosters might only last through the next 50 levels, and after that only the next 25 levels, and so on. The point is to train you on “money helps me progress” early when it’s very true so later, when it’s not true, you don’t notice.
GoW makes some accidentally ethical choices by putting the extremely tedious stuff right there in the front. Until you have TDS, Infernus, Ishbaala, and about a dozen other legendary/mythic troops I can rattle off you cannot participate in events like pet rescue at a high level. It’s also more frustrating to do PvP, Raids, Invasions, Bounties, Dungeons… everything but Arena and Treasure Hunt are made to be exceptionally frustrating until you are endgame.
When you get there, your “reward” is you get to use the same 3 or 4 teams to beat the same challenges over and over again for meager rewards that slowly add up to more progress. Exciting? Hell no. But every other game in this vein uses sigil systems that mean sometimes you’ve got a smoke/bathroom break and can’t play.
I say that’s ethical because it very clearly advertises its tedium before you’ve sunk much into it, which is when it’s easiest to fight the gambler’s addiction. They warn you to get off the boat well before any “fun” is to be had.
It’s very clear that almost every dumb puzzle game available in our modern age aims to take far more time to beat than an open-world game like GTA. It also expects you to spend $1000+ to get there. “Normal” games only expect you to spend about $60 for your hour of content, but then they also want you to sit down and play 30 minutes or more at a time. A Switch can serve you Skyrim for much cheaper than VIP 10. A 3DS can deliver Pokemon for cheaper than VIP 5. A laptop can play Ultima IV for free. These are games that offer very reasonable progression at a quick pace.
So if you’re frustrated, great. Follow through and delete the game. You aren’t going to find many sympathetic ears here other than a handful of other people who, like you, are miserable but won’t actually jump off the train. The rest of the people on the forums are well aware of everything you’ve complained about, but we feel like for whatever reason the fun we get from playing the game is worth it. Or we have some faith that something around the corner is going to be better. Or we’ve just decided that, out of all the potential time-wasters we could put on our phone, this is the least offensive one.
For real. Don’t play games that make you angry. There are too many games to play. I’m not saying “don’t complain”, but in this case the things you’re declaring wrong with GoW are how F2P puzzle games are implemented.