Pre-patch if Kraken’s damage component killed the last troop the devour would fail to trigger.
Now, Kraken’s damage is applied, resolved, dead units are removed, and then devour on the current last troop is checked. So if you kill the last you could devour 3rd. If you kill 3rd and 4th, you could devour 2nd!
Yep that’s the way Kracken has always worked on console. Lol, love it when TDs respawns after the damage is done but is immediately devoured by same cast.
Related to that i believe, Khorvash now manadrains the 3rd enemy troop if his spells targets die… of all troops Khorvash actually got a hopefully unintended ninja buff.
I think that was just a bug on the Air, and is fixed now.
Kraken says: Deal damage. Create gems. then there is a chance to devour the last troop.
In the air version it was still targeting the dead last troop for the devour instead of targeting the new last troop.
I don’t think the Unity Kraken is the bug, I think the old Air Kraken was the bug.
Khorvash reads differently though and i think that this unity Khorvash is bugged.
Khorvash reads: Deal damage to the first 2 enemies. stun them and drain their mana.
He shouldn’t be stunning and draining anything other than the first 2 troops.
Yes, its VERY old “bug” that has been reported multiple times and ignored as with other troops having the same sequence. Its been so long some insist its a design feature.
Ignoring (or more accurately, not commenting on) an issue does not necessarily mean the developers have no intention to fix it. There are multiple other reasons for radio silence, though of course it comes at a cost of good will.
Anyone experiencing really bad slow down on mobile? Gems on ipad is almost unplayable due to long load time between screens. I click on pvp and have to wait almost 30 seconds to reach next screen.
Same with other tabs. Spent more time watching load screen than actually playing.