Really not a fan of the current distribution of orbs.
I’m so far behind on ascension orbs in comparison to the other 3 orbs that it appears intentional that Ascension is rarer than all of the orb types. That’s fine, but don’t make Zuul’Goth need the same amount of all type of orbs if that’s how its going to be AND have distribution of orbs be random. I thought it was apparent by the original dungeon diamond distribution that people hated random with repeated chance of no progression…
For every time an ascension orb doesn’t show up as a drop from a minor orb, 1 minor orb of growth can show up. The whole need of 20 minor growths to make 1 major orb of growth is silly (as many others have said in this thread) at a distribution of 1 minor per chaos orb. The effect isn’t even worth much to have such a huge hurdle as is. Clans adds a nice amount of seals, wisdom can be worth a lot of traitstones, ascension is amazing, but growth adds… 1,000 souls maybe? I don’t remember what a 19-20 level up would be, but it doesn’t equal the rest of the given prizes. Even if all minor orb of growths had the effect of major orb of growth, it would still suck as a prize (in my opinion).
I’m sorry for bad mouthing orb of growths to like the 10 people out there that likes them.
If I could see a change, I would prefer:
Minor orb of growth = fully level a troop from 1 to current max level
Major orb of growth = raise a troop 1 ascension level (like a minor orb of ascension) + fully level a troop from 1 to new max level. That’ll give a slightly more enticing reason to seek it out.