Enjoying the game, was a big fan of PuzzleQuest and this is a nice time waster. I even spent $5 for the daily gems and $5 for the daily souls to do my part.
THEORY: Each time the player gets a 4-5 match, a player +MATCHES variable accumulates. Using a color swapping team, the +MATCHES value can get +10 or +20 fairly quickly, once the AI only has 1 or 2 team members left, this +MATCHES value is used to increase/decrease the odds. If the player has a +MATCHES > 10, and the AI has < 3 team members left, this greatly (to the point of ridiculousness) increases the AI chance to have ârandomâ drops match 4-5 and decreases the player chance has to have matches.
Not the end of the world, but my major annoyance is when I use a color swapping / soul farming team that towards the end of the match, the ârandomâ drops become obviously manipulated towards the AI matching 4-5 of the color they need, and drops providing almost 0 4-5 matches for myself.
If you want to see this behavior yourself, load up a color-swapping team (Valkyrie / Alchemist / Dark Maiden / Naga Queen etc) and count the mid to end game matching behaviors. Game starts out ok with believable matches for each side, but once you have killed off 2 of the AI team, and have color matched some long turns of 4-5 matches, you will see:
End Player Turn with a match 3
AI match 4, AI match 4, etc, end turn with a Mana Attack or Skull Hit
Player has only match 3 options, or a match 4-5 of unneeded color. so match 3
AI match 4, AI match 5, end turn wiht a Mana Attack or Skull Hit
The last 10 matches I counted the end game matches and averaged results were:
Mid to end game: last 20 turns
Player: 2/20 ârandomâ drops leads to a match 4 color that leads to a mana full and attack or another match 4 color
AI: 16/20 ârandomâ drops leads to a match 4 color that leads to a mana full and attack or another match 4 color
The ârandomâ drops become quite ridiculous with 15+ skulls scattered after an AI turn but none can be matched, or with a full board of tiles so that only one 1 possible match of an unneeded color is available.
Beating this is quite challenging and quite an accomplishment, but it becomes so obvious after the value of +MATCHES gets too high.
The drops should be random, they are clearly not and can be repeatably shown to not be random. Is this to discourage farming souls or just a an unintended result of trying to keep the matches âeven and fairâ?
Thoughts?