When I just checked a few troops, the option to refund those, who have been downgraded in balancing patches, has disappeared. May have been like that for a while already.
There was never any expiration date mentioned about troop refunds, so it felt safe to assume, that the option would remain available permanently until used. Also with the bandit refund being a crucial aspect of several setups, lacking the option will put players who did not use it yet at a permanent disadvantage.
I find it more likely, that the refundable troops are still marked in the database and only the option went missing, as it would have been more work to remove all those markers than to forget about the button in an interface update.
Itâs highly unlikely to happen, players could easily exploit it for kingdom power levels (trait troops, complete task, revert traits and spend traitstones somewhere else). You are asking for the wrong thing though, the real issue here is one troop, Bandit, which is arguably much more powerful without the Stealthy trait. The solution would be to give it a different trait and avoid situations in the design process where a troop gets permanently worse by upgrading it (see also weapons).
Where do you draw the line? You could argue the storm traits on The Lord of Slaughter and The Wild King make those troops worse. What about weapons? There are half a dozen weapons that see regular use and another 15ish that are unused that are made worse by fully upgrading them. Remember years ago when they âCoLLeCtED fEeDbAcKâ on bad weapon traits because they were totally going to fix them and never make the same mistakes again? Yeeeeeeah.
Iâm not arguing against fixing Bandit or fixing troops & weapons in general. Just trying to make sure expectations are kept at an appropriate level (= very close to zero).
Grave Seer Spell should be changed too coz of heâs gettin worse once you upgrade him up to gold elite
Like:
âEnchant target ally + convert green to purpleâ
or at least
âEnchant strongest ally except me unless there is no other ally + convert green to purpleâ
Right after the one worst offender that triggers 99 out of 100 of these discussions. Yes, Iâm exaggerating, but you have to start somewhere, and this is the most obvious candidate. Of course, thereâs still the issue somebody would actually have to drive for that change to be made, which totally didnât happen for that list of upgrade issues the community was asked to collect years ago. Maybe a trivial change to a single troop wouldnât be too much to ask for?
Thatâs a really excellent idea. It doesnât break the âat most one clickâ contract for spells and removes the need to meta game (refusing to upgrade Grave Seer) for optimal results. Itâs far less prominent than Bandit though, so Iâd really put it second on the list of low hanging fruits that should have been picked years ago.
When all remaining troops on the enemy team have âStealthyâ, they all become targetable. Bandit not having âStealthyâ means that it will shield troops that do have âStealthyâ from becoming targetable. This turned âThiefâ from being a meh choice for GW defence to being the best choice, because âThiefâ will re-summon Bandits.
That silly rubbish of a useless tripe? Iâve never cared about that and never experienced it to be a threatâŚdonât understand why people get so worked up over it.
I though it was something genuinely interesting and useful about Bandit and why it might make a spot on the team. Oh, wellâŚ
Ah, so THATâs the rub. I was wondering too, especially as the patch notes for Bandit (December 2020) only mentioned changing its Mana cost and nothing else.
Stealthy Summoning has always been a thorny issue to play around (Cedric Sparklesack, Egg Thief, etc.) âŚ