I still think probability is working normally here, but I want to step outside of that statement to make statements about how I feel. I’m not speaking directly to you or arguing at you, but I think my diversion here makes the most sense if it’s in response to your post.
It is very, very disheartening to enter a competitive game mode at such a disadvantage. We are already facing off against troops that are powerful enough to wipe our team with one lucky cascade. It is salt in the wound to also give them the ability to evade 20% of our attacks.
This is a mode where we are trying to get points to help our guild get prizes. But it is very true that, at some point, the levels of the opponents are so high we start losing and getting less points. One can sort of manage this by opting to intentionally lose, but we don’t know what enemies are in the next round so it’s never clear if we should fold or hold, and if we decide to power on there is no way to go back.
I get upset when a game is “too easy”, but I still play it. But when a game is too hard I back out fast. I only played Dark Souls for a week or two before I had enough. I’d still rate it a 10/10, I just don’t care to spend that much time practicing one game. I’ve played like 6 games in the time it would’ve taken me to master Dark Souls, and that makes me happier.
Agility, Devour rates, and a lot of other randomness in raid/invasion/etc. do that to me in GoW. I have an ego. I’m proud to be in a competitive guild. I like to impress my guildmates. But some weeks I can’t get to any Valravens fast enough, or I don’t win the dice rolls enough, and I end up with half the score other people who bought my tier have even though I have the same troops and often the same team.
That hurts my feelings. And people don’t tend to stick with activities that hurt their feelings.
So, looping back around to Lissandra’s post:
I don’t care what probability says. I absolutely hate it when the stars align for me to do a massive skull hit and it’s nullified by RNG. I’d rather a bug.