[Not a Bug] Ace of Wands spell working as intended?

Your dev team’s design is to give a flat 1 magic? One? A legendary troop that gives 1 magic for a cast to 1 ally and that’s all it does. Does anybody there even play their own game anymore?

Trait #3: Suit of Wands
Give 1 Magic to all Allies when matching 4 or more Gems.

Even the 3rd trait is more effective than casting the actual troop for its effect. Does that even sound right as a intended design?

I have an extremely hard time not believing it wasn’t just a typo of {1}, which is often used as a placeholder data for Magic before its finalized with proper data. Considering the rush job on these Kingdom Pass Broken Spire troops, I seriously wouldn’t put it past that.

as a reference point from Hellcrag. (!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2) - #649 by sylverscale

Please check again. We really don’t need another [Not a Bug] Maze Banner issue where every actual player saw the issue for the longest of time that only got stealth fixed 2 years from release.

Edit:

1 Magic isn’t even remotely SLIGHTLY close to game breaking, game balanced, anything. Its not even logical. We have RARE troops that give 2 magic to an ally. Wooooo boy.

We even have a different Tarot card that already gives magic:

Draw The Star

Give [(Magic / 2) + 1] Magic to a random Ally. There is a 7% chance of an extra turn for each Yellow Gem on the board. [7x]

No shot we’re supposed to get “1” Magic.

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