Your dev team’s design is to give a flat 1 magic? One? A legendary troop that gives 1 magic for a cast to 1 ally and that’s all it does. Does anybody there even play their own game anymore?
Trait #3: Suit of Wands
Give 1 Magic to all Allies when matching 4 or more Gems.
Even the 3rd trait is more effective than casting the actual troop for its effect. Does that even sound right as a intended design?
I have an extremely hard time not believing it wasn’t just a typo of {1}, which is often used as a placeholder data for Magic before its finalized with proper data. Considering the rush job on these Kingdom Pass Broken Spire troops, I seriously wouldn’t put it past that.
as a reference point from Hellcrag. (!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2) - #649 by sylverscale
Please check again. We really don’t need another [Not a Bug] Maze Banner issue where every actual player saw the issue for the longest of time that only got stealth fixed 2 years from release.
Edit:
1 Magic isn’t even remotely SLIGHTLY close to game breaking, game balanced, anything. Its not even logical. We have RARE troops that give 2 magic to an ally. Wooooo boy.
We even have a different Tarot card that already gives magic:
Draw The Star
Give [(Magic / 2) + 1] Magic to a random Ally. There is a 7% chance of an extra turn for each Yellow Gem on the board. [7x]
No shot we’re supposed to get “1” Magic.