I thought the same thing, seeing as Vanguard was recently released and sort of similar, but Nightmare is a common. If it’s a x2 ratio, this might be a useful troop, but if it’s something like 1:1 or even 2:1, count me out.
If it’s magic dont scale or scale only 1/2 its a big chance its an x 2 boost ratio. Many troops are immune to burning as well, so x 1 boost ratio will be sad.
(Also I find it ironic that the weapon upgrade step that ruins this weapon by causing unpredictable board modification as a side effect is called “Ruined.”)
We appreciate the amount of information available on your site, @Lyya, but it would be nice to just see it here without having to navigate to a new page every time. It’s just a simple task of adding a bit of text to the picture.
New weapon: not convinced that this will hit hard enough to be worth using over Mang and the mangclones… and yes, yet another one whose ‘upgrades’ make it riskier to use…
Sir Mordayne: ha yes, mana drain on a tower-killer when towers are immune to it… how very droll…
Nightmare: waste of a very cool concept: if 4 enemies are burning, this makes 13 red gems, which is strong… enough to be almost reliable… but given how many enemies are immune to burn - and you’d need, what, Infernus, to be sure they’re all burning… 3 enemies burning, 11 gems - unreliable, wouldn’t see myself casting, ever… and this is yellow so clashes mana with Infernus… just why would anyone fancy casting it: given Hellcat is also yellow, and a daemon-beast from the same kingdom…